VR has to be the most over-hyped technology of this decade. Remember 3-d televisions? When is the last time you've put on your 3-d glasses since you bought that huge expensive television?
It's too bothersome to even put 3-d glasses, no one is going to want to put a big heavy thing on their heads on a regular basis.
I ask this with no malice: Have you tried any VR HMDs? And if so, which one(s)?
The vast majority of people see a VR demo and are blown away. VERY few people aren't, but what those folks say, I find fascinating.
Yes, the VR demos are extremely cool. Some downright breathtaking. They are supposed to be, if they want to sell the technology. And there is no denying that the perceived level of immersion is beyond anything else to date.
Aside from real technical hurdles (like users that need eyeglasses, motion sickness in a significant part of the population, etc.), the real question for me is where are the practical applications for the tech? And it's not that there aren't any practical applications. There are. For instance, procedural training for medicine, equipment maintenance, etc. But practical VR applications require appropriate input mechanisms with proper feedback. So far the input mechanisms getting attention seem to be aimed at gaming, so one could not be faulted for assuming gaming is currently the 'premier' application for this technology.
So for gaming (or some other form of entertainment), how many would be willing to spend the money to acquire the VR HMD plus whatever "new and improved" input mechanism becomes available to use with games? If the input mechanism happens to require more space than a keyboard and mouse to operate (such as some of the hand-held sticks floating around), would you be willing to make space for it? And that assumes there are games and other content developed with VR in mind, and make good use of the input mechanism "du jour". The answer may depend on what kinds of games or other entertainment you enjoy. With all that in mind, I personally don't see fully myself buying into it. I just don't see any future content (game or otherwise) that would make it compelling enough *for me*. If enough people do not feel as I do, the tech will succeed.