"Careful, I got voted down 9 times on the 4th for my post saying much of the same about nausea etc..LOL:"
Ach, don't worry about that; some might not like the notion that one may be underwhelmed until a proven
product is available, but that can't change the fact that it's a very important issue, perhaps the most important
of all. Numerous IT projects fail because of the unexpected or what should have been the obvious; indeed,
every year vast numbers of IT programmes are completed on time, within budget, but never used, because they
were what the customer wanted rather than what they needed. My point being I hope the OR devs don't get so
focused on making an awesome HMD in the technical sense that they forget about the practicalities of its use by
ordinary people.
It just needs one company to take the plunge into the market with a product that's successful, then everyone else
will follow suit. Has to be popular enough so that those who love using the device vastly outweigh those who may
complain. The hard part with this kind of tech is making ordinary consumers understand that it will
not be suitable
for everyone who may want to buy it, just as some people are unable to lock into the simulated 3D effect in 3D cinema,
or they get headaches watching 3D movies, or are unable able to view magic-eye images, etc. I studied these issues
for the 1st half of my dissertation; the range of ability in people is huge (had some help from an expert at USARI; check
out her paper on
simulator sickness in virtual environments). Some find it laughably easy to view 3D, others impossible,
most somewhere inbetween (as with so many things). And even for those who are able to perceive the effect ok,
they may suffer badly from nausea & suchlike, or a bit, or not at all. I just wish we didn't have such a dumb modern
culture of people suing companies for lame reasons; if someone doesn't like or can't use a VR product, then take it
back, get a refund & leave it at that. But the fear of legal action is strong, it's what kept Nintendo away from it ~15
years ago. At least today a lot more is known about how side ffects of 3D/VR systems occur, so it should be easier
to resolve any issues with an OR HMD, or at least minimise them.
If/when OR goes public with a final product, it needs to be nicely polished re how it works & suchlike, not rushed
to market, but at the same time not too expensive and too heavy or large. I figure if it could slot in somewhere
among the upper 3rd of typical GPU prices (excluding the TitanZ-type stuff), ie. somewhere around the 970 mark,
but less than a 980, then it should do ok. Who knows though, maybe they could have more than one version,
a cheaper model & a best model, though that would complicate support issues, etc.
Ian.
PS. Here are the
pics I took at NOA in 1995. Seems like so long ago now.