eyefinity :
The article could barely spell it out more clearly.
Everyone could be enjoying cpu based Physics, making use of their otherwise idle cores.
The problem is, nVidia doesn't want that. They have a proprietary solution which slows down their own cards, and AMD cards even more, making theirs seem better. On top of that, they throw money at games devs so they don't include better cpu physics.
Everybody loses except nVidia. This is not unusual behaviour for them, they are doing it with Tesellation now too - slowing down their own cards because it slows down AMD cards even more, when there is a better solution that doesn't hurt anybody.
They are a pure scumbag company.
I always enjoy reading your hate it's like i'm reading Charlie except not quite as eloquent.
So would you rather have a game with 0 physics/really shitty or one that nvidia proved to the devs for free? Should i point out all the games that utter lack AA all together funny how such a basic thing can be overlooked, things cost money. The article points out a large portion of the bad cpu utilization is due to no dev work to make it better that cuts both ways not just to nvidia.
Nvidia is a publicly traded company any action that they make is made in the interest in profits anything else gets people fired.
It's cool how the article is about phsyx but you bring up tessellation and then end it with scumbag company. Maybe i should bring up how ATI cuts texture quality.
So why would nvidia who already is spending butt loads of money developing a game for another company cut down it's own bottom line? The stuff is all there it's just a matter of devs actually doing the leg work, which nvidia would be stupid to do themselves. With people like you they could cure cancer but still be satin, so you already are the case study to why they shouldn't do any real work do improving cpu utilization with their Phsyx, because i'm sure to you it would just fall on deaf ears.
Granted even i don't quite get the gambit of cutting ATI support for physics but business is business, and like all things proprietary the end users always loose.