Archived from groups: rec.games.roguelike.angband (
More info?)
"Christophe Cavalaria" <chris.cavalaria@free.fr> wrote in message
news:42518696$0$11978$626a14ce@news.free.fr...
> Atriel wrote:
>
>>> I think scrolls of *recharge* are useless already. Why create something
>>> like that, so rare and expensive that it's much better and far far far
>>> easier to find a new staff than the tool used to recharge it ?
>>
>> heh. the tool used to recharge it is very cheap. and common.
>> scrolls of recharging.
>> The proposal of scrolls of *recharging* is relative to V 305 and
>> before blowabe staves, INSTEAD of as it is now.
>> Scrolls of recharging - recharge as usual, chance to blow
>> the staff / wand / whatever
>> Scrolls of *recharging* - recharge fully, NO chance to blow.
>>
>>> It's akin to :
>>> - We want feature A !
>>> - Feature A is overpowered, we'll create an impossible to find item
>>> which does that instead. That way it isn't overpowered because nobody
>>> will use it.
>>
>> It´s common to me in my characters that get to dlvl 60 or so to
>> find lots of staves of (useful effect). I use heal staves and generally
>> throw them away to carry something else useful, recharging only if i
>> come by scroll.
>> Recharging 99 staves of Healing (or whatever) fully and
>> with 0% chance of destruction is really overpower.
>> Tell me it´s not overpower now.
>> I bet you´d be happy finding one of these scrolls having back
>> home a stack of say, only 10 staves of healing.
>> My last deep char found ~4 scrolls of *aquirement* under 3m
>> game turns, so i don´t think it would be very rare. Stacking
>> home staves of (whatever) would be a nice option.
>
> Recharging stacks of staves is somewhat of a hack already, there's no need
> to imporve in that way

>
> What about making scrolls of recharge only give around 1-2 charges for
> staves of healing with a very low success probability each. That way, if
> you really want to get a few more charges from that staff, you'll have to
> carry the scrolls around or take 5lbs/charge with you
You are talking about non-linear recharge costs here:
1) Each staff or wand has a unit charge recharge cost x which depends on
it's type: big for staves of healing and really small for light
2) A Scroll of recharge restores say 100 charge cost. It would be 2 charges
of healing if x=50 or 10 charges of light if x=10 WITH the fail rate
causing staff/wand destruction.
3) A Scroll of *Recharge* restores say 10000 charge cost WITHOUT fail.
This prevents the staff stack exploit, and balances recharging w.r.t. staff
type.
I like it.