Component shortage back then. Some cards are likely using B-grade or worse components.
Push 'em hard enough, and poof!
According to the article it seems like there are other models affected, too; it's only predominantly Gigabyte, but not only:Yeah, hopefully just one type of Gigabyte RTX 3080 TI with a bad batch of components.
-No Over Current Protection on the gpu, or the limit is set so high, it may as well not be there. Nvidia approves this crap, so let that sink in for a bit.I wonder what's making it so hard on GPUs....
One would have to ask, should there be a hard limit? Why not let the AIB mess around with how it wants to design the card? If they want to play stupid games and win stupid prizes, that's on them.-No Over Current Protection on the gpu, or the limit is set so high, it may as well not be there. Nvidia approves this crap, so let that sink in for a bit.
Well... if the PCB and its components are on the cheap side, I think it'd be a good idea to implement.One would have to ask, should there be a hard limit? Why not let the AIB mess around with how it wants to design the card? If they want to play stupid games and win stupid prizes, that's on them.
Then that goes down a rabbit hole of what is a "good idea" to implement. If you want to enforce a limit so that even the cheapest Chinese crap will run the GPU, then that kind of limits the potential you can get out of it.Well... if the PCB and its components are on the cheap side, I think it'd be a good idea to implement.
Did you see the EVGA vid by Gamers' Nexus? Nvidia doesn't like their partners getting too creative with their stuff.
Then do you suggest leaving things as they are - lowering gpu power limit and fps caps are already existing workarounds.Then that goes down a rabbit hole of what is a "good idea" to implement. If you want to enforce a limit so that even the cheapest Chinese crap will run the GPU, then that kind of limits the potential you can get out of it.
Then do you suggest leaving things as they are - lowering gpu power limit and fps caps are already existing workarounds.
I mean, I would like to trust people who design and manufacture hardware to know what they're doing so these things are extremely rare, if non-existent. But at the same time, I also hope everyone, not just Gigabyte, is paying attention and seeing if this is a corner case they need to be mindful of.Then do you suggest leaving things as they are - lowering gpu power limit and fps caps are already existing workarounds.
Yeah, 'nuff sed! 😀-No Over Current Protection on the gpu, or the limit is set so high, it may as well not be there. Nvidia approves this crap, so let that sink in for a bit.
So this is Jensen's master plan to get people to upgrade. Just fry the previous generation with an innocent-looking beta test of a game that isn't known for being GPU-intensive.-Factory and manual overclocks = mo' power, mo' current.
-The pursuit of as much fps as possible brings more power and current with it.
-Using cheap(er) voltage regulators that don't do well with these higher levels of current draw. Goes back to the component shortages - or perhaps the vendor tried to cut costs too much.
Software's just exposing flaws within the hardware.