G
Guest
Guest
Nice article (both the current '2nd' and the 1st AA-Analysis), its an excellent write up.
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If the article is to educate users about viable Anti Aliasing modes and types present on their drivers/games which can be utilized, it could be better if the following could be included.
.It would also be a nice touch if there are screen shots (as mentioned by some earlier) at the same time-stamps across the same AA_modes and but different AA_Types for the same resolution for different games, ideally at the highest playable resolution achievable on single GPU cards.
On the lines like; 8xMSAA, 16xCSAA, 8xEQAA, 24xEDAA, 8xMSAA+Transparency, 4xMLAA...all@1920x1080.
.Also expanding the article to cover a games which have more detailed geometry and varied texture images on geometry could help.
.If possible there could be an AA image repository where an article could be linked, while bumping it up for every new game which is bench-marked.
my cent
---
If the article is to educate users about viable Anti Aliasing modes and types present on their drivers/games which can be utilized, it could be better if the following could be included.
.It would also be a nice touch if there are screen shots (as mentioned by some earlier) at the same time-stamps across the same AA_modes and but different AA_Types for the same resolution for different games, ideally at the highest playable resolution achievable on single GPU cards.
On the lines like; 8xMSAA, 16xCSAA, 8xEQAA, 24xEDAA, 8xMSAA+Transparency, 4xMLAA...all@1920x1080.
.Also expanding the article to cover a games which have more detailed geometry and varied texture images on geometry could help.
.If possible there could be an AA image repository where an article could be linked, while bumping it up for every new game which is bench-marked.
my cent