Any way to tone Riddick down?

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DaveL wrote:
> Good for you, Morgan. You are spot on. My 14 year old has been playing
> FPS games since Doom. He is the most non-violent kid you'd ever meet.
> Maybe almost to a fault as he seems to let other kids get his goat and
> be too passive. Could it be that these games actually cause an inverse
> reaction? That is to say, could the effect be the opposite of what one
> might expect in that it makes them actually less violent then they would
> have been had they not played these games? I remember when I was a kid
> I was into many fights. I one time in my youth I would look for trouble.
>
> DaveL
>

I still come home from work and take out my frustrations by viciously
killing waves of bots. Perhaps if I didn't do that I wouldn't be a
calm, collected manager - I'd be a psychopath?

--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
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Well, maybe not a psychopath but maybe you would be more aggresive. It
could be that you take out your frustrations on bots that you would have
taken out on your employees. Could be that some time in the future games
like these will become mandatory for high pressure people as a way to "cool
off".

DaveL


"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1106593011.2907.0@ersa.uk.clara.net...
> DaveL wrote:
>> Good for you, Morgan. You are spot on. My 14 year old has been playing
>> FPS games since Doom. He is the most non-violent kid you'd ever meet.
>> Maybe almost to a fault as he seems to let other kids get his goat and be
>> too passive. Could it be that these games actually cause an inverse
>> reaction? That is to say, could the effect be the opposite of what one
>> might expect in that it makes them actually less violent then they would
>> have been had they not played these games? I remember when I was a kid I
>> was into many fights. I one time in my youth I would look for trouble.
>>
>> DaveL
>>
>
> I still come home from work and take out my frustrations by viciously
> killing waves of bots. Perhaps if I didn't do that I wouldn't be a calm,
> collected manager - I'd be a psychopath?
>
> --
> "Nothing in the world is more dangerous than sincere ignorance and
> conscientious stupidity."
>
> Martin Luther King, Jr.
 
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DaveL wrote:
> Well, maybe not a psychopath but maybe you would be more aggresive. It
> could be that you take out your frustrations on bots that you would have
> taken out on your employees. Could be that some time in the future
> games like these will become mandatory for high pressure people as a way
> to "cool off".
>
> DaveL
>

Lol. They're mandatory now 🙂

I wonder whether anyone has ever studied not 'do games lead to violence'
but 'do games provide an outlet that prevents violence'? I'd be
interested to see the results.

--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
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"Morgan Sales" <morgan.salesDIESPAMMER@ntlworld.com> wrote:
>Bateau wrote:
>> "Morgan Sales" <morgan.salesDIESPAMMER@ntlworld.com> wrote:
>
>>> Well considering that I'm 25 I don' think that old fogy is quite the
>>> correct term. By "Polite Society" I'm referring to the world
>>> outside. Maybe it's time to drop Usenet for a day and take a look
>>> how things actually happen in the real world.
>>
>> You have been brainwashed.
>
>No, I just have a job and a life, and interact with people in both social
>and professional contexts. Like most normal people.
>
>I'll tell you what. Look for a job tomorrow. As soon as you get an
>interview, try swearing at the interview panel. See if you get the job.

And will that kill anyone? Your argument is invalid.
 
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Bateau wrote:
> "Morgan Sales" <morgan.salesDIESPAMMER@ntlworld.com> wrote:
>> Bateau wrote:
>>> "Morgan Sales" <morgan.salesDIESPAMMER@ntlworld.com> wrote:
>>
>>>> Well considering that I'm 25 I don' think that old fogy is quite
>>>> the correct term. By "Polite Society" I'm referring to the world
>>>> outside. Maybe it's time to drop Usenet for a day and take a look
>>>> how things actually happen in the real world.
>>>
>>> You have been brainwashed.
>>
>> No, I just have a job and a life, and interact with people in both
>> social and professional contexts. Like most normal people.
>>
>> I'll tell you what. Look for a job tomorrow. As soon as you get an
>> interview, try swearing at the interview panel. See if you get the
>> job.
>
> And will that kill anyone? Your argument is invalid.

No you are just failing to understand what the argument is. I'll break it
down for you. In an civilisation there is a form of etiquette. If someone
holds a door open for you, you say thanks. If you ask someone for
something you say please. Extra words that you add to make what you are
saying polite. Now some people get offended by swearing. Therefore it's
considered polite to omit certain words when talking to people. It's not a
difficult concept really. You might not consider it to be important on a
personal level. But you are not bigger that society as a whole so what you
think isn't important. This is the just way things work.

--
Morgan.
----
* I never knew the old Vienna before the war, with its Strauss music, its
glamour and easy charm - Constantinople suited me better.

Mail: Morgan.Sales@ntlworld.com
Webpage: http://homepage.ntlworld.com/msales
 
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In article <1106607503.81932.0@a lovely person.uk.clara.net>,
Shawk <shawk@clara.co.uk.3guesses> wrote:
> I wonder whether anyone has ever studied not 'do games lead to violence'
> but 'do games provide an outlet that prevents violence'? I'd be
> interested to see the results.

And there is option three, "are games an artistic expression that
reflects society?"

Determining causality involves a lot more than collecting statistics;
there are often several final conclusions that are consistent with the
facts.

Rick R.
 
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Rick Russell wrote:
> In article <1106607503.81932.0@a lovely person.uk.clara.net>,
> Shawk <shawk@clara.co.uk.3guesses> wrote:
>
>>I wonder whether anyone has ever studied not 'do games lead to violence'
>>but 'do games provide an outlet that prevents violence'? I'd be
>>interested to see the results.
>
>
> And there is option three, "are games an artistic expression that
> reflects society?"
>
> Determining causality involves a lot more than collecting statistics;
> there are often several final conclusions that are consistent with the
> facts.
>
> Rick R.
>

Of course. I was idly wondering whether there had been any studies. I
presume that statistics might form part of those studies but would be
disappointed if conclusions were based solely on them.


--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
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Thusly Shawk <shawk@clara.co.uk.3guesses> Spake Unto All:

>> Determining causality involves a lot more than collecting statistics;
>> there are often several final conclusions that are consistent with the
>> facts.
>
>Of course. I was idly wondering whether there had been any studies. I
>presume that statistics might form part of those studies but would be
>disappointed if conclusions were based solely on them.

Oh yes, tons and tons and TONS of studies. There's even studies on the
studies. I don't know if there's any more (I wouldn't call it
"better") studied area of human behaviour at all.
There's not much statistics in the studies, because the base is always
insufficient, the data selection tendentious, and the conclusion
always weak and of questionable relevance to reality.

I suggest you dig out some random studies on violence & games -
they're usually hilariously bad.
 
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Shawk <shawk@clara.co.uk.3guesses> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>DaveL wrote:
>> Well, maybe not a psychopath but maybe you would be more aggresive. It
>> could be that you take out your frustrations on bots that you would have
>> taken out on your employees. Could be that some time in the future
>> games like these will become mandatory for high pressure people as a way
>> to "cool off".
>>
>> DaveL
>>
>
>Lol. They're mandatory now 🙂
>
>I wonder whether anyone has ever studied not 'do games lead to violence'
>but 'do games provide an outlet that prevents violence'? I'd be
>interested to see the results.

There was something done about this in the '80's.

I recall mention int he newspapers of various people who worked in
"customer facing" positions going to arcades over lunch to work out
their morning's worth of frustrations before dealing with the afternoon
customers.

It was odd seeing suits in the arcade (I was in high school at the
time.)

Now whether that promotes or prevent violence in general - who knows,
but it did allow people to vent frustrations on pixels not customers.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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Shawk <shawk@clara.co.uk.3guesses> wrote in
news:1106593011.2907.0@ersa.uk.clara.net:

> I still come home from work and take out my frustrations by viciously
> killing waves of bots. Perhaps if I didn't do that I wouldn't be a
> calm, collected manager - I'd be a psychopath?

I used to come home from work and take out my frustrations by playing
Carmageddon 2. My driving record was then, and is now, impeccable. I've
*never* rammed another car or injured a pedestrian.


stePH, another data point
--
If it cannot break the egg's shell, a chick will die without being born.
We are the chick. The world is our egg.
If we cannot break the world's shell, we will die without being born.
Smash the world's shell! For the revolution of the world!
 
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Rick Russell wrote:
> In article <1106607503.81932.0@a lovely person.uk.clara.net>,
> Shawk <shawk@clara.co.uk.3guesses> wrote:
> > I wonder whether anyone has ever studied not 'do games lead to
violence'
> > but 'do games provide an outlet that prevents violence'? I'd be
> > interested to see the results.
>
> And there is option three, "are games an artistic expression that
> reflects society?"
>
> Determining causality involves a lot more than collecting statistics;
> there are often several final conclusions that are consistent with
the
> facts.
>
> Rick R.

There are 2 things that drive me crazy about many people's reactions to
gaming:
1) Correlation does not imply causality - even if kids who play video
games were more violent, that doesn't necessarily imply a causal
relationship - maybe inherently violent kids are drawn to more violent
games.
2) Portrayal does not equal advocacy. A much easier argument to make
re movies/TV. Games tend to be pretty amoral on the subject. Mafia is
about the only shooter I can remember with an overall moral tone -
though I never finished Requiem, and have yet to try Vietcong - I want
the uncensored UK version, F-words and all 😉.

Kendt