toadhammer
Distinguished
I think one can make the argument that PC hardware hasn't changed enough to require a refresh before this. Yes, there have been incremental CPU and GPU changes, but mainly because Intel, AMD, and NVIDIA take a big financial hit when people aren't buying new PCs or components. And their sales have taken a hit. People don't buy new PCs every year, not even cheap ones. In my (graphically intensive design, non-gaming) industry, it's pretty common that users are on 5 year old (or older) Mac hardware. And in the PC world, the minimum req's are $50 GPUs (though obviously higher end makes things faster).
The flip side of this is that Apple is strong on the integration and stability side of things. They don't want the newest, highest temperature CPUs they can get. The did, however, make dual GPU a standard config in their last refresh. That's not something you see standard for off the shelf PCs outside of gaming or higher-end workstations.
I predict the real reason they are doing a 2018 refresh is they think it's time to deal with VR/AR/etc, because the market for content designers for that will start to be significant.
The flip side of this is that Apple is strong on the integration and stability side of things. They don't want the newest, highest temperature CPUs they can get. The did, however, make dual GPU a standard config in their last refresh. That's not something you see standard for off the shelf PCs outside of gaming or higher-end workstations.
I predict the real reason they are doing a 2018 refresh is they think it's time to deal with VR/AR/etc, because the market for content designers for that will start to be significant.