A lot of bad information here...
In most cases this is true, however LCD are much brighter and make colors more vivid.
Quick correction: CRT's are brighter than LCD's. A CRT is more capable of producing more light, by nature. I believe it was viewsonic that came out with the ultra-bright option in their later CRTs that could blind a small child.
That's also the problem...
CRT's produce more raditation that's considered harmful to the eyes, and can severly impact eyesight long-term. A typical CRT also consumes about 100W whereas an LCD typically consumes about 50W (It varies by model, of course). CRT's are also much brighter, which means that you can hurt your eyes if you use one in the dark a lot. CRT's have less contrast than LCD's.
On the FLIP side:
A BIG reason why CRTs are still around (and why I still use them) is because you can get a GREAT picture at any resolution. All LCD's have a "Native Resolution", which means LCD's have a fixed number of pixels. For us old-fogies, picture an LCD as a light-bright. You can only put as many pegs in as you have holes. This means that if your native resolution is 1280x1024 and your computer is rendering at 1600x1200, your monitor has to scale the image down to 1280x1024 to render it. If you go lower than 1024x768, then the monitor has to scale the image up, which means you're giong to get distortion (or a smaller image on your screen).
A CRT on the other hand is not bound to a native resolution because the CRT actually
bends the light and projects it on to the glass that you see. This is why early CRT's had curved tubes (e.g. The "Flat-Tubes" came out only a few years ago thanks to solid-state circuitry). The maximum resolution for a CRT is dependant upon the size of the tube, the accuracy of the steering coils, and the quality of the phosphor screen.
CRT's also have a
refresh rate, which is how fast the monitor can progressively draw lines in a full screen, left to right. The higher the resolution, the higher the refresh rate you want so you can avoid flicker (the human eye samples data so many times per second. If your screen is drawing slower than your eyes can sample, you get flicker which can cause headaches). Generally you want to have a refresh rate of 72 Hz or higher (or 72 times per second), which modern CRT's can perform easily. LCD's have a latency in MS rather than refresh rate in Hz. They're pretty much the same thing. A 72Hz refresh rate translates to a 13.8 ms latency. Good monitors can go up to 125 Hz.
So for gaming, if you have a frame rate of 92 fps and a refresh rate of 72 Hz, you're STILL only seeing 72 fps, because that's how fast the monitor can draw the image. If you have a 25ms LCD, then the most you're seeing is 40 frames per second. A true 8ms latency will put you at 125 fps, though the human eye only samples at 75 Hz, on average.
To summarize, CRT's have deeper blacks, whiter whites, and the best gaming quality money can buy. Proven Long term eye damage caused by CRT monitors can be avoided by only using the monitor with a lot of ambient light (Don't watch your TV/Play your computer in the dark
😉) LCD's have MUCH better contrast and MUCH better control over color, which is why they look so good at the stores. LCD's tend to be special-purpose (Either gaming speed OR color quality), whereas even mediocre CRT's will always excel in both areas.
Even tho CRT's really still have better quality than LCD's, LCD's are replacing CRT's for good measure. Mainly, CRT's have really peaked technology-wise, and albeit some creative advances by Sony, you won't see much bleeding-edge tube technology coming out. LCD's on the other hand have a LOT of room to grow, use less energy, less space, are cheaper to manufacture and easier to ship. Once nano-technology emerges, LCD's will easily slaughter any CRT out there.
Until then, if you watch movies, do work, and game on the same PC, stick with a CRT. If you really seperate your home computer from your work and your entertainment (movies), if you play the computer in the dark, or if you just value color-quality, then get an LCD (or two).