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More info?)
In article <cvqhck$7d5$1@knot.queensu.ca>,
David Alex Lamb <dalamb@qucis.queensu.ca> wrote:
>In article <cvlq9t$9ul$1@knot.queensu.ca>,
>David Alex Lamb <dalamb@qucis.queensu.ca> wrote:
>>Complete Adventurer has an Ascetic Knight feat which
>>- allows the PC to freely multiclass between paladin and monk
>
>If the split contains at least 5 Paladin levels, which mine very likely will,
>the monk/paladin would get a special mount. It seems to me that at 20th
>level, with at most 10 levels of Paladin with which to beef it up (and likely
>only 8, given the 12/8 split someone suggested), the mount is very weak in any
>encounters the character is likely to have. Am I wrong?
Here's how the mount stacks up for the 2 versions of Ascetic Paladin:
First use the Celestial Mount feat to get a heavy celestial warhorse for
Paladin 8th level:
HD 4+4(pal) +hp 24=(con bonus)*8
Init +1 Spd 50+10(improved speed)
AC 14 = -1(size) +1(dex) +4(natural)
BAB/grapple for base is 3/11 use BAB for cleric 8: +6/+1
Atk hoof +11/+6 based on +6/+1 +5(str)
base in MM is +6 (presumably +3+3(str) but that should be +4(str)) (1d6+5)
Full atk 2 hooves +11 (1d6+5), 1 bite +6 (1d4+2)
str 18+2 dex 13 con 17 int 7 (pal) wis 13 cha 6
Fort +7 Ref +5 Will +2 needs adjustment for +4 HD, shared s.t. with pal
Listen +5+4 Spot +4+4 adjusted for +4 HD presuming 2 pt/HD
low-light vision, scent
empathic link, improved evasion, share spells, share saves, improved speed
endurance, run
celestial: smite evil 1/day +8dmg, DR 5/magic, darkvision 60', resist acid
cold electricity 10, SR 13=HD+5, LA +2
The impoverished character's mount replaces the saves with F +18 R +15 W +16.
If the wealthy character's mount gets his augmented saves, it is F/R +23 W
+27; otherwise they are the same as the poor character's.
With 40,400 the wealthy character can go with magic barding, at 2x (base) cost
and 2x weight for a Large creature. Armour with +6 in bonuses costs 36,000.
Given the mount's weak AC I'd be inclined to go with +5 full plate (+1650*2).
This gives AC 27=10+17= +5+8+1(Dex)-1(size)+4(natural). Speed would be
reduced. The only +1 bonus for armour is light fortification. All the +fixed
cost improvements are too expensive.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)