Yeah, that's not how tinkering and benchmarking works. Cards go back in for fresh data when drivers get updated, when Windows gets major updates, when game engines get major updates, when new games come out... maybe back in again when you get to the end of data collection and something looks anomalous. Maybe something doesn't work, you take your primary card out and put in a backup GPU, determine the problem wasn't the GPU and switch back to the good card. Maybe you're filming build guides, and you tear down the PC and you reuse the parts rather than buy a new card for each video. Each card is not going in only one time ever and then being replaced.
And everything will fail after enough repetitions, but if the number of repetitions is not suited for the use case, people will generally consider that a faulty design, and this feature feels specifically targeted at people who have a need to do significantly more swapping than the average user.