It's taking time. As always. And I basically took yesterday off after the review posted. I'm nearly done with my DLSS4 testing on several competing GPUs so that I can write it up. Want some spoilers? Okay...
Hogwarts Legacy runs like poop if you turn on all the RT bells and whistles. It's horrible. And I blame Unreal Engine 4, because this has been a common problem. So, on the 9800X3D, I'm CPU limited to around 58 FPS with full RT effects enabled. I can run 4K with DLSS Transformers Quality mode and I get almost the same performance as at 1080p on the 5090. In fact, I get almost the same performance from the 4090 as well, and only the 4080 Super falls a bit off the pace (46 FPS at 4K vs. 57 FPS at 1440p, with quality upscaling).
In all cases, there's a ton of micro-stuttering going on. Doesn't matter if it's 4080 Super or 4090 or 5080 or 5090. The engine and game are just trying to do too much in a poor fashion. So... with a hard CPU bottleneck at these settings, framegen and MFG to the rescue?
Nope. The stuttering still exists. FG/MFG cover it up slightly, but they both depend on relatively predictable frame pacing, so when you go from around 60 FPS and then ever 60 frames or whatever you get a stutter down to 30 FPS for a frame or two, the stuttering screws up framegen and you still end up feeling it. Here's some numbers:
Code:
HogwartsLegacyFullRT RTX 5090 DLSSQT (4K) - AVG: 55.32 99pMIN: 32.8
HogwartsLegacyFullRT RTX 5090 DLSSQT MFG2X (4K) - AVG: 113.81 99pMIN: 51.3
HogwartsLegacyFullRT RTX 5090 DLSSQT MFG3X (4K) - AVG: 168.80 99pMIN: 68.7
HogwartsLegacyFullRT RTX 5090 DLSSQT MFG4X (4K) - AVG: 222.03 99pMIN: 81.5
And the "full RT" isn't because it's path tracing, it's just what I named the files to distinguish them from the non-RT testing I've already done. And "99pMIN" is what I called "1% low average FPS" if you're wondering. So on the 5090, MFG scaling is almost perfect. You go from 55 to 114 to 169 to 222. Give or take, margins of error, that's pretty interesting. But even at "222" FPS with 4X MFG, the game feels more like a game running at maybe 70-80 FPS with stuttering.
That's only one of the five games I'm testing for RT, DLSS4, etc. And only three are DLSS4 (because I didn't want to jump through hoops to try to get the preview builds of the other two games). Basically, I'll have Alan Wake 2 (native DLSS4 with full RT), Black Myth Wukong (full RT and DLSS3), Cyberpunk 2077 (native DLSS4 with full RT), Hogwarts Legacy (native DLSS4 and advanced RT), and Indiana Jones and the Great Circle (full RT and DLSS3).
I still need to test the RX 7900 XTX in the five games, for comparison, and I need to retest the 5080 on two of the games (that got public DLSS4 patches today, doh!) But I plan to have this finished up by tomorrow, hopefully sooner than later in the day. 🙃