I actually disagree with you about blender being the best tool although it's good to some extent, it might be good for your work but Maya is considered a standard in animation studios because of a lot of things one of them is the ability to easily extend the program, the program interface and all of it's function buttons are written in MEL and you can show the code and add new functions easily compared to other tools it's a matter of drag the code from the code editor to the shelve and you have a new functional button, Maya power lies in Animation and Extend ability for studios who want to develop their own solutions and also get all around powerful tool for a 3k price, I remember the days when Maya was sold beyond that price, Softimage which is a powerful tool also, Softimage studios switched to Maya after the release of Maya because it provided a better workflow, most studios that used Softimage back in the day switched to Maya, although Maya is a powerful Character Animation tool, it's not that easy in Modeling and also it has some glitches that should have been fixed long time ago, one of them is the camera based selection not functioning well with ATI/AMD cards, also the shaded wireframe mode when activated with the camera based selection in Nvidia or AMD cards will not let you select points and edges unless it has been deactivated. also you have to code a little bit in MEL to solve some modeling problems, with the release of Maya 2014 NEX modeling tools was integrated to add more modeling tools that ease a little bit the modeling process, however it is known in the game development industry some companies use Maya others use 3Ds Max and some use Both like Epic Games for example search the videos for Gears of War game where there was a visit to the studio the worker stated that they use 3Ds Max for modeling, and Maya for Animation, in the case of Movie industry Maya is used with a lot of other tools including modo, LightWave, Cinema 4D, Softimage, Houdini and anything a studio can put its hand on and purchase to solve the problems they face, however in most cases all of them games or movies or broadcast graphics have to code some to aid on solving their day to day problems.