Archived from groups: alt.games.video.xbox (
More info?)
<frankenstein_qwerty@yahoo.com> wrote:
>Just speculation, dude. Maybe my first impression was correct--just
>the most important titles. Or maybe you're just talking out your ass,
>as if you have access to the source code for all these games from
>different companies. Whatever. Let me google and see if you were one
>of the ones who said it couldn't be done..backtracking now?...
Why the hostility, BTW?
I never said it couldn't be done, but I am fairly sure I've read
that XBox (1) shaders tend to be done in asm.
One guy writes:
http://www.eggheadcafe.com/ng/microsoft.public.win32.programmer.directx.graphics.shaders/post20375647.asp
]I'm in the process of porting our Xbox shaders (all asm) to DirectX 9
And check this old article talking about the then-new GF4 (since
the XBox's graphics chip was a GF3 with some advanced features that did
not join the PC parts until GF4):
http://www.extremetech.com/article2/0,1558,1153190,00.asp
]Vertex shading gives developers what is essentially an assembly
]language-level interface to the vertex processing unit.
--
Try 8 Magic Soaps: Almond, Aloe Vera, Baby-Supermild, Eucalyptus,
Lavendar, Lemon, Peppermint & Rose. Also Balanced Mineral Bouillion &
Seasonings etc...
-Dr Bronner