G
Guest
Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading up
on majesties and voter caps in your venture deck is probably not a good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Gangrel deck. Let me know what you
think.
Barbed Wire: Gangrel
Crypt
10 Cap Slot (Pick One): Wynn/Basillia/Angus
6-8 Slot (Pick Four): Camille Devereux, Quinton McDonnell, Zack North,
Badger,
Guitar St. Claire,
Dedicated Slots (Add all of the following): Gunther - Beast Lord,
Bear Paw, Ricki Van Demsy, Anastasia Grey, Roman Alexander,
Weenie Slot (Pick Two🙂 Giuliano Vincenzi, Vilam Andor, Navar McClaren
Masters 10
4xAnimalism
3xShort Term Investment
3xHaven Uncovered
Actions 9
Arson
Rapid Healing
2xRestoration
2xBum's Rush
3xArmy of Rats
Action Modifiers
2xEarth Control
Combat 34
Canine Hoard
5xAid From Bats
5x(A mix of Gleam of the Red Eyes and Form of the Ghost)
5x(A mix of Claws of the Dead and Wolf Claws)
4xDrawing Out the Beast
4xCat's Guidance
4xRat's Warnings
4xSkin of Rock
2xSkin of Steel
Equipment 5
2xLabtop Computers
3xWolf Companion
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading up
on majesties and voter caps in your venture deck is probably not a good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Gangrel deck. Let me know what you
think.
Barbed Wire: Gangrel
Crypt
10 Cap Slot (Pick One): Wynn/Basillia/Angus
6-8 Slot (Pick Four): Camille Devereux, Quinton McDonnell, Zack North,
Badger,
Guitar St. Claire,
Dedicated Slots (Add all of the following): Gunther - Beast Lord,
Bear Paw, Ricki Van Demsy, Anastasia Grey, Roman Alexander,
Weenie Slot (Pick Two🙂 Giuliano Vincenzi, Vilam Andor, Navar McClaren
Masters 10
4xAnimalism
3xShort Term Investment
3xHaven Uncovered
Actions 9
Arson
Rapid Healing
2xRestoration
2xBum's Rush
3xArmy of Rats
Action Modifiers
2xEarth Control
Combat 34
Canine Hoard
5xAid From Bats
5x(A mix of Gleam of the Red Eyes and Form of the Ghost)
5x(A mix of Claws of the Dead and Wolf Claws)
4xDrawing Out the Beast
4xCat's Guidance
4xRat's Warnings
4xSkin of Rock
2xSkin of Steel
Equipment 5
2xLabtop Computers
3xWolf Companion