DiegoSynth
Commendable
Going back to full rasterization wouldn't really solve things. Ray tracing is not bad, on the opposite, it's the way to go. The problem is the greed. We knew things were not ready for full RT, but instead of working towards that, they sell rotten fruits with perfume. They could easily add VRAM instead of doing software trickery, but then the revenue wouldn't be as big as they want. Instead of AI generated bullcrap they could work on hardware. But no. AI sells more.Thanks for the overview on your forward approach. Do you think we will eventually offload frame gen to NPUs integrated on the CPU (APU) so that we can return to pure GPU rasterization? I feel like nVidia is all over the place, even now pushing their own ARM CPUs. There cannot be a world where NPUs exist on both CPU and GPU with AI functions working on both simultaneously. Seems crazy to me.
Thanks for the overview on your forward approach. Do you think we will eventually offload frame gen to NPUs integrated on the CPU (APU) so that we can return to pure GPU rasterization? I feel like nVidia is all over the place, even now pushing their own ARM CPUs. There cannot be a world where NPUs exist on both CPU and GPU with AI functions working on both simultaneously. Seems crazy to me.