best maya settings for GPU

dReW_id

Commendable
Apr 30, 2016
1
0
1,510
hey all was wanting some advice for the best Maya settings for my pc rig.
components are:-
skylake i7 6700k fluid cooled
32GB ddr4 2400
MSI unlocked GTX 980ti 6BG DDR5
240 gb SSD + 2tb high speed hd
Windows 10.
Maya 2016.
I realise this will have a simple answer but i am new to Maya as I have just started studying animation (1 year in). and wish to know the best settings to get the best overall performance and stability. no probs at moment but i think that when my poly count gets higher it could become important. Not concerned about rendering animated scenes as the uni has a render farm etc.
Man this makes me feel like a newbe. Im 51 and been messing with pcs and grafix since the day pcs stepped into the home market.
so any advice on this would be great. should I be using open gl, direct x etc for viewports? at present it works well in all.
 
Solution


dDeW_id,

You can run Viewport 2.0 using OpenGL, DirectX 11 or OpenGL Core Profile mode. There are two ways to set DirectX as your rendering engine.

> The setup has preferences so as to always run in a particular mode, I should think this is a matter of experimentation as when the going gets tough- a lot of polygons/textures, a GTX980Ti will not be good in OpenGL. I suspect the DirectX mode for viewports will work far better on the GTX.

> And see on the page linked to above, a specific setup for OpenGL.

The Autodesk Knowledge Network is one of the best in house support sites.

Software, especially 3D modelling and rendering, plus the associated hardware, has changed so quickly in last four of five years that I think everyone has to check every other day how to use it. I'm doing a project in Sketchup that I thought would be fast and easy, but I've had to invent workarounds for the so many situations (precision drafting, intersecting compound curves that need to be on tangents), and this 105MB project runs so slowly on a 4.0GHz 6-core Xeon / 4GB Quadro, (I think it's having made the curves with too many segments, too many textures) I realized that it's on the edge of becoming unusable. I've spent three weeks using the wrong software for the project. This gives me the sensation of being an idiot and am now working out whether I should be learning 3ds.

Cheers,

BambiBoom

Modeling:

1. HP z420 (2015) > Xeon E5-1660 v2 (6-core @ 3.7 / 4.0GHz) > 32GB DDR3 1866 ECC RAM > Quadro K4200 (4GB) > Intel 730 480GB (9SSDSC2BP480G4R5) > Western Digital Black WD1003FZEX 1TB> M-Audio 192 sound card > 600W PSU> > Windows 7 Professional 64-bit > Logitech z2300 speakers > 2X Dell Ultrasharp U2715H (2560 X 1440)>
[ Passmark Rating = 5064 > CPU= 13989 / 2D= 819 / 3D= 4596 / Mem= 2772 / Disk= 4555]
[Passmark V9.0 Beta Rating = 5019.1 > CPU= 14206 / 2D= 779 / 3D= 5032 / Mem= 2707 / Disk= 4760] 3.31.16
[Cinebench R15 > CPU = 1014 OpenGL= 126.59 FPS] 7.8.15

Rendering:

2. Dell Precision T5500 (2011) (Revised) > 2X Xeon X5680 (6-core @ 3.33 / 3.6GHz), 48GB DDR3 1333 ECC Reg. > Quadro K2200 (4GB ) > PERC H310 / Samsung 840 250GB / WD RE4 Enterprise 1TB > M-Audio 192 sound card > Logitech z313 > 875W PSU > Windows 7 Professional 64> HP 2711x (27", 1920 X 1080)
[ Passmark system rating = 3844 / CPU = 15047 / 2D= 662 / 3D= 3550 / Mem= 1785 / Disk= 2649] (12.30.15)
 
Solution