Sakkura :
There are room-scale games and experiences in the Oculus Store already, and a lot more coming when the Touch controllers arrive.
No there aren't. Standing VR with motion controls does not equal room scale. Oculus has said the Rift is technically capable, but it requires four base stations, and the company has not announced any plans to make that configuration available to consumers.
Sakkura :
In addition, content does not have to be room-scale to be interesting or innovative. The 87th generic wave shooter on Steam doesn't get any more innovative because you play it standing up and can technically move about a bit.
Content does not have to have room-scale to be interesting, but that wasn't the goal of this article. There's content without room-scale support that is great, but it's not about the content, it's about the possibilities of the system. Without motion controls, the Rift is not on the same level of experience as the Vive. The Vive can do everything the Rift can and more.
Room-scale, in this case, makes a huge difference.
Sakkura :
SteamVR is known to be somewhat buggy, fairly frequent crashing or tracking issues for many people. It varies depending on the machine of course.
That's a valid point, which will be considered for the next update.
Sakkura :
The lack of touch controllers is a serious shortcoming in some types of content, but there are plenty of genres where it doesn't matter as other input methods are as good or better. Motion controllers cannot be defined as the only "proper" controls.
The lack of motion controls can absolutely be considered an incomplete package, though.
Having motion controls doesn't stop you from playing games with a gamepad, joystick, or wheel peripheral, but not having them prevents you from having your hands in the game, which limits the sense of agency and realism of the experience.
Sakkura :
Asynchronous timewarp is a significant difference. When the framerate drops, it's absolutely noticeable whether or not asynchronous timewarp is active. Since you have a Vive, you presumably won't have experienced that difference, so maybe that's why you dismiss it.
Asynchronous Time Warp is far less perceptible compared to Interleaved Reprojection.
Sakkura :
Once the Touch controllers are available, all Vive content will be available on the Rift. It's inane to suggest the content should be available now, as the Rift couldn't properly play those games anyway.
There are games that don't support standing scale and require a large room scale space, such as Unseen Diplomacy.
Many games will be supported by both systems, but to suggest that all will is false.