10tacle
Splendid
falchard :
BTW, just tested the pack and... You definitely want 6-8 GB VRAM. Reviews so far has it showing about 6 GB VRAM used with the pack. HBM memory does not make up the difference here. You get microstutter, microstutter, microstutter. The textures themselves don't look that good as well. I was surprised to still see pixelation of the texture. I feel the base games textures made poor use of the pixel budget. Mods look best here.
Good info, but a game that's a VRAM hog is a sign of sloppy coding, not awesome graphics. There has not been that great of polygon and lighting advancements to warrant such a massive jump in VRAM allocation just in the past year and a half or so like we've seen. By the way, VRAM monitoring tools like Afterburner do not show the actual amount of VRAM use, just what is being allocated *to* use if needed.
Otherwise I will respectfully disagree with you on Nvidia's DX12 performance. My game benchmark links in the previous post proved it. Last summer it was a concern, but Nvidia's driver tweaks resolved most issues. With that said, there appears to be a continuation of some games being more favorable to AMD GPUs, and others being favorable to Nvidia GPUs. This has been going on for many years. There are conspiracy theorists out there who claim that one GPU is favored over another by developers (see: Project Cars and AMD owner accusations), but it's more about architecture differences than actual under-the-table deal making.