If ya still flying with bf1942 phial, with much more playing game I found some flaws with the method I was on, this may help.
say i want to slowly climb. in real life you would have to raise the nose just slightly and keep it there. for me i have to pull the mouse back slowly and keep sliding it to maintain the angle of the nose. as soon as i stop sliding the mouse, the nose drops again . in order to keep the nose up, i have to continually slide back. this is annoying because my mouse pad is only so big.
If you pull up too much and hold the plane stalls and requires the nose to fall, so...
- pull up with mouse and push back within the climb rate, judge with horizon and point to the highest position on horizon, without lifting mouse, this is the maximum rate of climb. Cruise first because you need speed to point nose upwards.
i would like it, to get the nose up all you would have to do is pull the mouse back slightly and hold it there (back from teh center where the mouse was originally. if i wanted to stop climbing i would just return the mouse to center position
- see above, if the plane speed is quick enough and you move mouse within the climb rate you can the the thing to hold on centre, I was stalling all the time and the game was recentering at max climb rate which after stalling is downwards toward ground and to push avoids the games auto pilot which seems to recover the stall slightly by removing the mouse centre, still a problem but game maker could allow the thing to go into an uncontrollable spin.
It works real good now, been practicing with Coral sea, I am a top notch ace now, just with cannons and mouse now stays out of stall speed, however lifting mouse beats flying into ground which is always looming on horizon.
Now you ever heard of "Red out" which is where you push down and the blood rushes too head and you go blind, nice maker should include this in future model, nice to see some realistic effects though.