BioShock 2 PC Shuns the Xbox 360 Gamepad

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
Interesting. I wonder how different the menus are on the 360 version, of or that was just an excuse 😛. I prefer the keyboard and mouse for FPS games, but I do use the 360 controller for some PC ports like Street Fighter, Devil May Cry 4, and Ghost Busters.
 
1 Who cares?
2 If you do care, use a different gamepad.
3 Cookies > Pie > Cake.
 
Keyboard and mouse in a FPS is a copout. Its for lazy people with desire to acquire any skill. Anyone can shoot with a mouse. Very few do it well with a controller.

With that being said I dont blame the devs for Bioshock. Look at that controller. What junk. Big, clumsy with too much color. Looks like a Romper Room toy. The system in general looks stupid. How is that supposed to fit in to my Entertainment center with the rest of my high end gear? Not very well sticking out like a sore thumb. Yeah so theres the Elite which is black. Great! More money for a junk system with horrible controllers
 
[citation][nom]pfroo40[/nom]These days games are typically written for a console and ported to PC. I can't imagine it would be very difficult to carry over a "console mode", where people can choose to play a version that is virtually identical to the 360 version. I have both a high end gaming pc with a monitor etc as well as a very powerful HTPC connected to a much larger 1080p display and have a 360 wireless controller. Some games, single player at least, I prefer playing on my HTPC. Other games, multiplayer and clicky RPGs I prefer my gaming rig. Why should I have to buy a console, plus the console version of games, just to get the gaming experience that really should be included as an optional playstyle in the PC version?[/citation]

BINGO!
 
[citation][nom]edk128[/nom]Yes, people understands, the mouse and keyboard are infinitely better than any other control method in every way. Except for people with HTPCs or people who prefer comfort or choice. Sometimes, I don't want to have to lean forward at my desk to play a game and instead relax and play using a controller. If I am playing singleplayer do I not deserve this?It seems that every time I see someone wanting to play a game on the 360 gamepad in forums, someone else says "LOL. Why use a gamepad when the mouse and keyboard are more precise?!"[/citation]

You must be the lonely gamer I spoke of earlier. I'd like to see you try to play NHL or Madden with your friends on an HTPC and TV with a keyboard. In your post, you assume it's only this one game that doesn't need support. There are many.

This one confuses me the most because it is a GFW title. Only reason for lack of support that makes the most sense to me, is that developers want us PC gamers to move to a console. That would be like me going back to a PS2. I don't plan on taking a step backward for full controller support. How can you make a 7GB game but not code for a very popular controller that would eat maybe 50MB of that?

You can make excuses all you want, but you are not the majority. Hence the forums, and this (as well as others) article.
 
Geez, jerks who get upset at PC players who request gamepad support are the worst. They must also get upset when someone goes into an ice cream shop and asks for a cookie cone.

"A cone?" they complain, "The plastic cup with spoon is unanimously the best and only way to properly eat ice cream".

Get a life. Some people do connect pcs to flat screens and projectors and generally buy PC games they can play on sofas...
 
[citation][nom]megamanx00[/nom]Interesting. I wonder how different the menus are on the 360 version, of or that was just an excuse . I prefer the keyboard and mouse for FPS games, but I do use the 360 controller for some PC ports like Street Fighter, Devil May Cry 4, and Ghost Busters.[/citation]

I agree. I bought my 360 controller for racing games at first, but also for the non FPS's like SF IV and Batman Arkham Asylum. If anyone thinks KB/M is better or the same is a fool. Try replacing your cars' steering wheel with two buttons and see where that gets you. What you do see in futuristic movies and concept cars are joysticks (if not a wheel), not buttons for steering. Same applies to controllers vs KB/M.
 
[citation][nom]jurassic1024[/nom]How can you make a 7GB game but not code for a very popular controller that would eat maybe 50MB of that?[/citation]

That's just the Unreal engine....the games using it are all ridiculously large and average looking most times.
 
[citation][nom]cliffro[/nom]That's just the Unreal engine....the games using it are all ridiculously large and average looking most times.[/citation]

I was only referring to the 360 controller support. Actual game size is a non issue.
 
Mouse is better then a controller for FPS's, honestly a gun was the first point and click interface ever made....

I will say this though, playing with a mouse must have some advantage to playing this on a controller, this game was easy... even the last fight was only mildly challenging. I may try it on hard mode in the morning and see if it makes it better.

Of course I guess when you grow up on NES games every game is easy in comparison.
 
[citation][nom]jurassic1024[/nom]Had to add this.DRM IS NOT WORKING and hurting legitimate buyers with install limits and mandatory internet connections. Sure a PC is almost useless at home w/o internet access, but online contant isn't stellar on most titles so now you get to lose even more money. Instead of using protections that DON'T work, why not take a year if you have to, to come up with something that DOES?! Again, if piracy is hurting you so bad, how is this helping your sales? I wanna see some numbers that show it is working. And I don't mean a little, I mean a lot. If it's not a lot then GET RID OF THE COPY PROTECTIONS YOU MORONS! It's laziness. Devs want to release crap and still expect $50 for it. Not me, and not a lot of people online are going for it. I've yet to read a headline that says DRM is working on a large and noticeable scale. When it does happen, someone wake me up...[/citation]

That isn't the intended purpose of DRM. Dev's are well aware that it won't stop people from pirating a game altogether, it's intended purpose is more to prevent people from just copying files and giving them to a friend, to stop "your average joe" who isn't that knowledgeable from handing out free copies to everyone he knows.

[citation][nom]jurassic1024[/nom]Pirate this game to hell and back. If these developers wanna half-ass and leave stuff out, then eff em. I have no pity for a company that releases an incomplete product then want me to shut up and pay $60 for it. It's not like an exclusive title to a certain console. This is just plain greed and not a very smart move. Greed because they want us to move to a console so their "hard work" doesn't get pirated. Not very smart, because by leaving out the support you are losing potential customers. Not very smart, because the majority aren't gonna go out and drop $300 for a console, $40 for another controller, then $50 each for the games you'd have to buy to play on it, just so they don't have to worry about controller support.Developers whine about piracy, yet they are responsible for any buyers that now will refuse to buy this game due to lack of gamepad support. On a GFW title no less. KB/M is better for FPS's sure, but not everyone gaming on a PC thinks so. You don't see headlines with people begging for a KB and Mouse for their console so they can get the same experience as the people on PC have. Gamepad is entry level, KB/M is more advanced. Computer users aren't all loners and their are more than enough USB ports on a computer to accommodate 2 players (think NHL, Madden, etc), so you and your friend can play together. Pirate this game to hell and back. Give em something real to whine about. Pulling the piracy card is getting as old as the race card. Do we even have SOLID SOLID SOLID evidence devs are losing insane amounts of cash due to piracy? Which brings up why devs are lazy. Have you tried to play a pirated game online? Near impossible. Devs should add some real decent online content to their games (everything online is the future if you don't live under a rock), that MAKE people want to buy their games. But what do we got? Too many games with online content or play that just sucks. Devs need to stop asking for more from us when they give us the same or less than previous years.[/citation]

You're a part of the problem, not the solution. Pirating won't help anyone. The reason all the dev's are moving to console games? It's because that's exactly what happens on the PC. Pirating is far worse on the PC than any console platform, so they focus on console development so they keep more of the money that they earned. It stuns me how people seem to think that "because the dev's were lazy" they seem to think that they deserve the product for free. If you don't like what the dev's do with a game, don't but it, but especially don't pirate it. Piracy is what's killing PC gaming, there isn't any incentive to write games for PC when more people buy games on consoles now, on top of having piracy being a far bigger issue on PC. If dev's make more profit off console games, that is going to be their primary target for sales.
There's more to piracy than just "Dev's are evil, they only want to make money!". Yes they want to make money. They want to feed their family, and enjoy the nice things in life the same as everyone else, is that wrong? Here's a little tidbit for you, only 5% of games made even break even with their developing costs.
I suggest everyone with any opinion of PC game piracy, either for or against read this article. It may just open your eyes a little bit.

Ahem, on topic now, I would've liked to see 360 controller support in the game, but it isn't really a major loss. Thankfully there's still things like XPadder around for those who need it.
 
Playing with a gamepad on a PC only makes sense when one's manhood is attacked with a "double-dare you challenge" and how many of those are likely to come about? PC gaming is all about high quality graphics, interesting story line and ease of use combined to make it a better entertainment experience.
 
Why are people still using mouse and keyboard? Uggh! They're so slow compared to direct neural links to your brain stem via an HDMBI (High Definition Media-Brain Interconnect) cable?

Online, they're like $20, but BestBuy will rip you off for about an easy $100. Seriously, go online for one.
 
I find this quite entertaining. =)

Though, you can just map keyboard commands to a controller (what I did for Crysis... but I gave up on that soon because I found head shots so much easier on a mouse).
 
i think its absoulutly ridiculous not to have a windows game not support a controller thats the only reason i buy games for windows. i am at school and do not have the luxury of halling around a tv and and an xbox and have never been a fan of the mouse and keyboard always having to lurk over my computer instead of sitting back and relaxing. So i have to say WINDOWS just lost a customer!!!
 
[citation][nom]iflatlinei[/nom]Keyboard and mouse in a FPS is a copout. Its for lazy people with desire to acquire any skill. Anyone can shoot with a mouse. Very few do it well with a controller.With that being said I dont blame the devs for Bioshock. Look at that controller. What junk. Big, clumsy with too much color. Looks like a Romper Room toy. The system in general looks stupid. How is that supposed to fit in to my Entertainment center with the rest of my high end gear? Not very well sticking out like a sore thumb. Yeah so theres the Elite which is black. Great! More money for a junk system with horrible controllers[/citation]

You realize that FPS's were on the PC first. How is it a copout? The reason very few people can shoot well with a controller is because of how bad a controller is for games except for games like madden, clicky rpg's, and some third person games. Otherwise a keyboard and mouse would dominate in every other situation. People who are serious about FPS's use a keyboard and mouse unless they can't.
 
I will not buy the game unless it has gamepad support.

Why would I want to wear out my keys on my keyboard for a f***n game.


Gamepads been out for the pc for a long time. I remember the good old days when a gamepad came with commander keen.


Anyways, there is a cack you can install using XNA, so that the gamepad will be able to control the mouse, and remap a few of the keys. Well, if the hack is installed, then I am sure it would work great with bioshock 2.


Being an experienced programmer myself, I can say its a load of BS what the game developers said. 4-10hours of programming (if that) is nothing compared to customer satisfaction. they should be ashamed to themselves. But I think there is an hidden agenda to try sell more console versions of this game.
 
I am not going to buy the game because of this. The original Bioshock supported the Xbox 360 remote and since this is pretty much just a xbox360 port there is no reason it should not be 100% supported from the start. I have a Xbox 360, but my HTPC offers far, far superior graphics, is much quieter and PC versions of games generally cost less allowing me to buy more games. Some games I just prefer the gamepad and playing from my couch, why must I be relegated to playing a subpar version of the game so I can play it from my couch and 60" HDTV and be charged a price premium just for the privilege.

My guess is that there is a backend deal in here somewhere so that those that do prefer the controller for this game will be pushed into buying the console version of the game which gives more profit to MS.
 
[citation][nom]iflatlinei[/nom]Keyboard and mouse in a FPS is a copout. Its for lazy people with desire to acquire any skill. Anyone can shoot with a mouse. Very few do it well with a controller.[/citation]

just like it's very easy to kill some one with a Gun, but very few people do it well with a fish. it's very easy to drive a car, but very few people do it well upside down and on fire.

it is further from realism than keyboard and mouse, it is harder, how is it in anyway better? If all of a game's challenge comes from mastering the retarded controls, I think I'll PASS!, I feel sorry for you man, clearly you have grown up on those stupid console fps's that have to be dumbed down soo much to counter the difficulty the controls induce.
 
Sure I prefer keyboard and mouse over a gamepad ... I am closing in on 30 after all, but I don't understand why it is hard to add controller support. Isn't dxinput supposed to make it extremely simple? or did that become obsolete along with gameport based joysticks?
 
Status
Not open for further replies.