BioWare: Developing Triple-A Titles Is Pointless

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The problem is the price is too high. Apple and Nintendo like it or not has shown that there exits a huge market for games that cost about 10 bucks. 60 dollars is a large investment to the consumer so their expectations are very high. There is less impulse buying and exploring. As a result the variety of titles and game-play has compressed to what will appeal to the widest market and is sure to sell. Its the same problem the music and movie industry is having. Thus everything boils down to Shooters, Sports, and Driving Simulations. Also, because the investment is so high they have to shell out a tremendous amount of money for advertising and press just to market the title. With a 10 dollar price point Word of Mouth becomes a very effective advertising model. It also helps neuter the power the press has over your title.

So I say a lot to say. . . . Lower your PRICE! $60bucks is ridiculous for a game.
 
I hope this doesn't mean the next Infinity Ward coming up. As long as they continue to focus on the games instead of trying to cash-in something purely due to the name - then I'll be happy.
[citation][nom]maigo[/nom]Remember when they would just make a game and release it when it was ready?[/citation]
Every time I see a game released followed up by DLC (I'm starting to hate that acronym), especially within a couple of months of release, as a gamer - I feel like I purchased something intentionally incomplete. What do they think they are, once they get you hooked with the main product, they try and get you going with the "need" to buy the DLC now? I wish they would go back to the original formula and just release a complete game instead of something made to meet a deadline or with the intention to cash in on the rest of what should have been released on the original disc.
 
imop most games today are like lame kiddie roller coasters... they have ups and downs.. but you are just along for the ride.. eye candy doesn't make a great game. Remember Darklands? I have yet to see any of today's so called "AAA" titles match the open ended player driven game play of Darklands. there are some great games yes.. but most are just roller coasters with a predetermined path.
 
Here's how I believe the industry has gone wrong....
1) "Market" pollution of cinema-games, with every effing movie that comes along. Yes, I saw a RETAIL "Nick and Norah's Inifinte Playlist" video game around the time the movie was out.
2) I'll second the mention of the plethora of FPS's.
3) Too much complexity in something that should have been simple.
4) SuperMarioBros3 was the first $65+ game (that I can recall)

If we flash-back to 1983, we had more game-console systems and a high number of developers. MANY games were trash, but most games only took ~1000 man-hours of coding. But comparing say, Atari's ET to Nintendo's Excitebike - which sold for $15 and $20 respectively (if I recall correctly) - we see a game-titles that will live in infamy (for their different reasons).
Either was some-what simple (by terms of complexity), and had huge re-play value (who here, right now, wouldn't want to play Excitebike, even if for just 10 minutes?). The idea of playing a game for 10, 15, 30 minutes and moving on to something else, including NOT playing another game, is unheard of these days. Perhaps if that were the case, we'd not have so many butter-ball gamers...
 
I really don't think the good doctor meant the above comment on his own company. For all I know Bioware only works on triple As or better (IMO).

If you want to see a great example of what I think he means just take a look at Pop Cap: you won't see a huge game made over 20 something years, with more cinematics than you care to see, a voice casting and music band more impressive than reviving The Beatles and a merchandising campaign that would bring Hollywood to tears of shame. Yet they have Plants vs Zombies and do I really need to say more?

Smaller development teams should (and probably are anyways) focus on digital distribution: xbox live arcade, psn, downloads for wii and ds (can't remember the names =P), iphone and the good old pc have excellent channels for original games focused on FUN - as all games should.
 
opportunities are developing such as providing gamers with content directly rather than go through the traditional "brick and mortar" avenue
Is this another way of saying that they are going to Steam exclusive titles?

Also, some games are just fantastic and the gameplay rules even in the graphics aren't the best. Example? Doom was better than Doom 3 in terms of gameplay and replay value. Deus Ex is still one of the best RPGs and it's getting on for 10 years old.

The problem isn't coding or engine, never has been. The problem is the original idea, the creativity and wether that original idea has enough raw simplicity to grab a huge number of people and keep them hooked. Boshing out yet another modern warfare shooter is eventually going to annoy the hell out of the customers regardless of how good the engine is. Are we going to see some originality here?
 
Everything is FPS now like the way everything was a sprite based shooter or platfrom shooter back in the early 90s. Don't know why the sheeple wants to consumes massive quantities of the same-old same-old.
 
Exactly, I feel like no one here is actually reading the article. Did everyone just read the subject, and decide to complain?

He said "for most development houses, working on triple-A console projects would be pointless", and he's exactly correct. If you don't have the proven track-record and financial stability of Bioware, Blizzard, Activision, EA, Epic, etc, working on a triple-A project would be a risky gamble.

AAA titles cost millions to make, and require millions of copies sold to make a profit. That's how you get things like Crysis: over a million copies sold, but a financial disappointment because of the money that went into it. On the other hand, you have Sins of a Solar Empire, quite profitable at 300k copies sold.

That's his overall message: focus on making games that are smaller in scope, and thus cost less to make, and thus require less purchased copies to be profitable, and use digital distribution. The prime examples are World of Goo, Braid, Trine, Plants vs Zombies, and also Galaxy Wars, Castle Crashers, and Mega Man on the consoles.
 
[citation][nom]wongster[/nom]what does triple A mean?[/citation]
High quality, big budget, big hype, premier games. Think StarCraft, World of Warcraft, Mass Effect, Dragon Age, Fallout 3, Gears of War, Call of Duty, etc.
 
dont you just love it when some one states the obvious. any oen that knows anything about the game industry knows that AAA titles make up teh smallest percent of revenue being spread around the industry. they also quite expectantly make up teh smallest percent of games made in a year.
 
[citation][nom]timobkg[/nom]High quality, big budget, big hype, premier games. Think StarCraft, World of Warcraft, Mass Effect, Dragon Age, Fallout 3, Gears of War, Call of Duty, etc.[/citation]


actualy AAA more referes to a game's marketing more than it's cost, for instance Mass Effect is a triple A title ,however , it was one of the lowest budget games bioware has worked on in ages because it was teh first game they used an outside engine to produce (unreal) , this reduced a lot of the cost bioware normally incurs when they make thier own engine. but normally triple A games do cost more to make , the thing people don';t understand here , is that triple A does not necessitate "large epic scope" MW 2 was a triple A title and had just a measly 4 hour campaigne, meanwhile SOSE was very large and hada huge epic story , and was not a triple A title.
 
[citation][nom]03RAH03[/nom]Remember when every other game wasn't a military shooter?[/citation]
yeah i think lately teh markethas gotten floddeed with those ,and my hoenst opion half of tehm are crap. and iu lknwo i'ma bout to get hated on for sayign this , but seriously io stopped supporting teh CoD gaems back after teh second one , i jsut didtn think 3 + were that great og games jsut got tobe old house with a different coat of paint on it
 
I am sorry. All I could read was blah blah blah, Steam's download service is the future of gaming and gradually taking away from traditional physical copy buying.

Either Steam will go console or the new direct stream console system will kill buying games on disks. Either way, buying your games at 1 a.m. the day of release in from of GameStop (the money grubbing, lying whore) is going to die much sooner than people think.
 
[citation][nom]Mysteic[/nom]I am sorry. All I could read was blah blah blah, Steam's download service is the future of gaming and gradually taking away from traditional physical copy buying.Either Steam will go console or the new direct stream console system will kill buying games on disks. Either way, buying your games at 1 a.m. the day of release in from of GameStop (the money grubbing, lying whore) is going to die much sooner than people think.[/citation]
Not a bad thing. The fact you can already buy music, TV and movies by downloading ... why is gaming so fixed in buying a physical copy?
People have adopted the idea of digital distribution wholesale and games are no exception.
 
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