Blindness-related pit bug?

G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

I think I've found a bug in 3.4.3. I don't have the messages on hand,
but this is a paraphrase of what happened:

The raven blinds you.
You narrowly escape a pit.
There are several objects here
You feel here a goblin corpse (etc, etc)
(Try to pick something up)
You cannot reach the items in the pit.

I didn't see this specifically mentioned on the bugs page at
nethack.org (searching on "pit"), though there were several other
pit-related bugs.

Should I try to file it, or is it a known issue that's already been
addressed?

I did not experiment with it, since the conditions are a little hard
to set up without wizard mode. (OS X console build, seems to want me to
be "wizard" to run in -D mode, and I don't feel like creating a system
user to test this.)

Thanks,

Nick

p.s. Been playing since '88 or so, this is the first bug I've found
that wasn't widely known... Amazing.

--
# sigmask || 0.2 || 20030107 || public domain || feed this to a python
print reduce(lambda x,y:x+chr(ord👍-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nick Vargish <nav+posts@bandersnatch.org> writes:

> You narrowly escape a pit.
> There are several objects here
> You feel here a goblin corpse (etc, etc)
> (Try to pick something up)
> You cannot reach the items in the pit.

> I didn't see this specifically mentioned on the bugs page at
> nethack.org (searching on "pit"), though there were several other
> pit-related bugs.

This might be a case of C343-10.

--
Jukka Lahtinen
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jukka Lahtinen <jukkal@despammed.com> writes:

> This might be a case of C343-10.

It might be related, but the patch at:

http://www.csh.rit.edu/~topher/nethack/343/bugfixes/nh343-fix-010.diff

only addresses eating trapped food, not detecting objects by
"touch". If things continue to be slow around here, maybe I'll look
into writing a patch myself.

Nick

--
# sigmask || 0.2 || 20030107 || public domain || feed this to a python
print reduce(lambda x,y:x+chr(ord👍-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nick Vargish <nav+posts@bandersnatch.org> wrote in
news:873buvvdga.fsf@localhost.localdomain.i-did-not-set--mail-host-address-
-so-tickle-me:

> Jukka Lahtinen <jukkal@despammed.com> writes:
>
>> This might be a case of C343-10.
>
> It might be related, but the patch at:
>
> http://www.csh.rit.edu/~topher/nethack/343/bugfixes/nh343-fix-010.diff
>
> only addresses eating trapped food, not detecting objects by
> "touch". If things continue to be slow around here, maybe I'll look
> into writing a patch myself.
>
> Nick
>

bug reports don't necessarily (often don't at all) describe the exact
error, just circumstances when it does occur, so some prudence is often
required.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nick Vargish:

> OS X console build, seems to want me to be "wizard" to
> run in -D mode, and I don't feel like creating a system
> user to test this.)

I run the Mac OS X tiles game, not the console game, so I
don't know if this applies to you: My "wizard" account is
a normal user account, not an administrative account, and
is able to run wizard mode fine.

--
Bobby Schmidt
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Bobby Schmidt <BobbySchmidt@mac.com.invalid> writes:

> I run the Mac OS X tiles game, not the console game, so I
> don't know if this applies to you: My "wizard" account is
> a normal user account, not an administrative account, and
> is able to run wizard mode fine.

Yeah, I don't feel like creating a new account just to run wizard
mode. If I do get around to tackling this bug, I will have to
recompile anyway, so I'll just change the wizard user to my username.

Nick

--
# sigmask || 0.2 || 20030107 || public domain || feed this to a python
print reduce(lambda x,y:x+chr(ord👍-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On 3/21/05 11:42 AM, Nick Vargish wrote:
>
> Yeah, I don't feel like creating a new account just to run wizard
> mode. If I do get around to tackling this bug, I will have to
> recompile anyway, so I'll just change the wizard user to my username.
>
This is a fine solution if you're the only one on the machine who is
likely to want to access wizard mode. If there are other users, it makes
more sense to create a wizard account that has no other purpose, so no
one has to access anyone else's account (or root) in order to use wizmode.

--
Kevin Wayne

"I came to Casablanca for the waters."
"Waters? What waters? We're in the desert?"
"I was misinformed."