[citation][nom]dgingeri[/nom]I don't know about anyone else, but I "jumped ship" because it was harder to get decent groups for dungeon runs. I can tank or heal just fine, depending on which lvl85 character I bring, but having to deal with totally incompetent group mates is infuriating. DPS bringing in other groups of mobs because of tab targeting or bad positioning kills a group run really quick. Oh, there are bad tanks and healers too, but those are far fewer than stupid DPSers. I just got sick of it and left for Rift.[/citation]
Yep, this goes back to what I was saying above. As people who know and have played the game leave, the odds of getting a kid who had no idea what he's doing will increase.
Say what you will about everyone being a noob at some point but that doesn't mean I want to spend hours teaching them, nor do I want to spend two hours doing a thirty minute heroic because that guy is 12. Then when I leave, because I keep getting kids, your odds of getting a kid next time you hit the LFG queue increases.
Eventually you end up with a bunch of kids playing the game (Runescape) and they don't even like each other.
In the meantime, the only people left that are willing to play an MMO but haven't tried WoW are...more kids. The ones who are left get fed up with it and leave en masse for other games.
I agreed with the people that said that, since WoW was still very much on top, it wasn't "dying". Right up until I saw that the population is down from what it was pre-Cataclysm, less than a year after release.
The fact that they're basically giving away some of that extra server space is smart but it's just a tourniquet.
Need proof that even the biggest can die while still maintaining a decent size? Look at General Motors.