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Guest
Guest
Personally, the best route they could go would be ftp up the end of the original (pre-expansions). At least you'd be able to explore the original lands no one is on anymore and after running a couple of the more major dungeon runs get a good feel of what the game is really about. I do not have a problem with not having auction house access. The texting part is understandable to prevent gold farmers from overkill spamming (perhaps a new text channel for free players so that perhaps free only guilds could be created). Biggest issue I quit playing the game after 2 expansions was the fact that you payed $15 a month regardless of when or how much time you were on it. After a while, I couldn't justify the costs with real life getting in the way.
I guess their other option would be to charged for time played since they do log the time you are online. Vendetta Online is a game that uses this model and has a quite loyal (albeit not that large) player base.
As with the f2p model, some games are able to do it quite successfully without completely ripping the customer off. League of Legends and Dungeons and Dragons Online are two that come to mind right off-hand. If more of the f2p games had methods like this setup in their game besides making you pay to do anything or become remotely effective/competitive, you'd see the model catch on a lot better w/o the bad reputation it has garnered.
I guess their other option would be to charged for time played since they do log the time you are online. Vendetta Online is a game that uses this model and has a quite loyal (albeit not that large) player base.
As with the f2p model, some games are able to do it quite successfully without completely ripping the customer off. League of Legends and Dungeons and Dragons Online are two that come to mind right off-hand. If more of the f2p games had methods like this setup in their game besides making you pay to do anything or become remotely effective/competitive, you'd see the model catch on a lot better w/o the bad reputation it has garnered.