Blizzard: StarCraft II Will Re-Energize RTS Genre

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Re-energize it by not support local lan parties that made Blizzard their fortune. Turn your backs against those who made you rich. Good job, Blizzard.
 
Looks like it's becoming a trend for developers to turn their backs on the source that started them off. I would have never discovered the first one if it wasn't for a LAN party.
 
Blizzard wants you to pay for a copy. There are multiple massive networks in China/Korea which do not even touch battle.net, thus avoiding piracy.

With that said, would it be so bad for Blizz to allow Lan and STILL check the copy at their servers? Yes you would need a internet connection, but not a high speed one. However this would be cracked. With no LAN code - you would need to do major modifications to the code to run over LAN.

In the end I still think we will see a BNET2.0 server which will allow 'pirated' copies. The game is that popular.
 
Been playing the Beta and still waiting to feel that warm tingly feeling like I did when I fired up the first one... I must admit though, the level editor is really quite good. It still needs local LAN support, this is a no-brainer.
 
[citation][nom]dman3k[/nom]Re-energize it by not support local lan parties that made Blizzard their fortune. Turn your backs against those who made you rich. Good job, Blizzard.[/citation]

Companies just don't understand LAN support is what really spreads their title around. Our LAN group will not buy a game that can't be played on LAN. That's 10 possible sales. In Starcraft's case though, they won't care because they'll probably be the #1 selling RTS game of all time even without LAN support.

Games like SupCom2 suffered far more.
 
"this point that we're not including LAN." His reasoning is that StarCraft II stays connected, tracking everything players accomplish. Because of that, LAN is not "a necessary" feature. What do you think? Does that make sense?"

I love starcraft and I believe I will love the starcraft 2... but do I really want Blizzard to track everything I accomplish in the game?... nope...

Since I am not interested to be the world champon or something... I don't think it is necessary to have them tracking on me all the time.

However, I actually think LAN function is even more important this days... since most of people have their intranet set up in their house... with good enough speed for gaming.

I know most likely Blizzard decide to kick the LAN for some business reason... but from my (as a user) point of view... I will like LAN support more than tracking everything I have done in the game.
 
Sorry but no LAN does knock a few points off in my mind. One of the greatest things about Star Craft was packing up your rig to go to a friends house and lay the smack down. Or as some would call it a LAN party! No internet required, just a group of people a switch, and wave after wave of killing...
 
Pirated to hell and high water with someone creating a LAN 'mod' on teh side.
 
Blizzard cutting out LAN play... Epic making UT3 a console game... Team17 continuing that 3d worms bs (yes i heard about the steam relaunch)...

The companies I believed in are dying. Killing themselves.

On a lighter note I had a thought: I didnt have a lot of money for games growing up (hell I still don't) and because of that Blizzard played a VERY big part in my gaming experience. Between SC/WC they managed to get RTS right. Between Diablo/WoW they managed to get RTS/MMO right.

What if they had made an FPS? Gaming would be more of a religious affiliation than any console zealotry has shown us yet.
 
No lan = no buy for me. I know I'm being a stickler here... but I will not waste my and my friends time trying to play on laggy severs.
 
F#@!#@% Activision. They screw up IW with no dedicated servers in MW2, and now they do it again to SC2 by killing LAN. This is screwed up!
 
Do LAN parties even exist anymore? I haven't seen any of those in a long time. I tend to agree with blizzard that this is becoming obsolete and people who play online at all, have a reliable internet connection. Lag in an RTS is not much of an issue anyway.
 
While I do agree that not including LAN support is a horrid idea... I can't even remember the last time I went to a LAN party that didn't have internet access.
But then again, maybe thats just my experience.
 
I don't see a big problem. Just connect LAN to internet and you can play.
It may be problematic in some cases but you can play on lan pary anyway.
 
I personally think that Blizzard will always be a solid company as long as it exists.

They get pretty much EVERYTHING right. I was not into Bliz years ago being that I am relatively young but I dont think that no LAN will be an issue for me.

However.. they don't count custom games as part of your statistics so why not just add it. People clearly want it.

I am sure that there is just some reason that they have neglected to publically say..
 
I guess I should be thankful for all the money game companies are saving me lately (I don't even look at EA titles anymore). I like playing with my friends, but not with the 'world'. Without LAN options, games, for me anyway, are useless. At least I still have Stardock.
 
[citation][nom]orionite[/nom]Do LAN parties even exist anymore? I haven't seen any of those in a long time. I tend to agree with blizzard that this is becoming obsolete and people who play online at all, have a reliable internet connection. Lag in an RTS is not much of an issue anyway.[/citation]

I didnt mind having
 
Lag is an issue....playing WarCraft 3 online you can make the server start to perform poorly....this game is much more complex

why can't they just grow a pair and say they are doing no LAN to keep piracy at bay instead of making these lame ass excuses
 
Irony at its best. The same people who are bitching about Blizzard killing LAN support are the same people that convinced Blizzard that they had to it with their endless illegal downloading. Talk about setting a fire then bitching about the fact that there is a fire. Stop being the cause and you won't have to feel the effects.
 
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