Blizzard: StarCraft II Will Re-Energize RTS Genre

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It's been so long since a well done RTS has come out. I think what people are blaming on the genre lagging is really a matter of the ones that came out for so long were just halfassed games. There are so many halfassed fps games coming out these days, but nobody blames those games on the genre lagging.

Blizzard, the master of well done games, just has to come out with something and it will spark a resurgence in the genre.
 
What an idiot. RTS game scene wont be revitalised by sc2 and there are reasons why new rts games keep "getting away from what was established" - it got primitive and boring. Sure it was fun to build stuff when sc was released..10 years ago...people got a little bit more needy nowdays, than the simple scheme of those old games can offer. I dont know about you, but sc2 is just more of same, no progress in anything, except the battle.net system.

And by my reasoning, as his overall idea is pretty stupid, the no-lan idea is just as stupid and irrational, no wonder wow people work on sc2.
 
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I have been testing the Beta from Turkey sice February. The internet infrastructure in Turkey is very bad.Let me say one thing I could never play a Starcraft game in the past without lag.
Now for SC2 even from Turkey I did not experience even one laggy game.I don't know how they did it but no lag at Battlenet no more.You can be sure none of you will have lag at SC2.If you do it is because of your rig. I have a P4 and I can play the game at medium settings and I think that is great in terms of system requirements.
As to lan parties, they were fun but now they are history. You can still play when you go to a friend ove battlenet as if you are on LAN. But I do not think that will be the case for SC2 because the game has microphone support now so why bother carry your laptop over?
 
10-15 years ago I would totally agree that LAN play was a must have, today though I'm not so sure. You have to ask, why did we need LAN support for gaming? I'd say it was largely because of the lack of broadband, which is a problem that's "mostly" solved here in the US. The vast majority of Blizzard's audience does have broadband at this point.
On top of this, if you wanted to play SC2 at a LAN party, what's stopping you? Anywhere you're going to hold a LAN party will almost certainly have broadband available and I don't believe b.net blocks multiple connections from the same IP (correct me if I'm wrong.)
 
LAN gaming was the #1 thing that made the RTS genre so fun back in the day. No LAN = no resurgence. I may have considered re-igniting the LAN party at work if this was good enough. Guess I'll stick to my DoW2 tyvm. That's the new yardstick of the RTS.
 
[citation][nom]blarger[/nom]Blizzard cutting out LAN play... Epic making UT3 a console game... Team17 continuing that 3d worms bs (yes i heard about the steam relaunch)...The companies I believed in are dying. Killing themselves.On a lighter note I had a thought: I didnt have a lot of money for games growing up (hell I still don't) and because of that Blizzard played a VERY big part in my gaming experience. Between SC/WC they managed to get RTS right. Between Diablo/WoW they managed to get RTS/MMO right.What if they had made an FPS? Gaming would be more of a religious affiliation than any console zealotry has shown us yet.[/citation]

to me this whole down spiral really started with bioware going console mainly , granted Dragon age was desgined for pc Bioware started going console mostly on Knights of teh Old republic. I think we lost blizard teh day they turned warcraft into a MMORPG every since then the company seems to be designing by the dollar sign.

[citation][nom]zmbcat[/nom]What an idiot. RTS game scene wont be revitalised by sc2 and there are reasons why new rts games keep "getting away from what was established" - it got primitive and boring. Sure it was fun to build stuff when sc was released..10 years ago...people got a little bit more needy nowdays, than the simple scheme of those old games can offer. I dont know about you, but sc2 is just more of same, no progress in anything, except the battle.net system.And by my reasoning, as his overall idea is pretty stupid, the no-lan idea is just as stupid and irrational, no wonder wow people work on sc2.[/citation]


i agree with you hundred percent , RTS have grown stale, most are a balancing game. i really think RTS is a game type that need to be folded into other genres problem is often these games don't do a good job on the RTS end. I look forward to nuclear dawn (an rts/fps combo) it seems it may have some promis in thsi regard . as far as whats out currently i think Mount and blad made a good effort to blend rts with action RPG , though it's RTS elements coudl ahve been better executed , event eh expansiuon teh game is a little less tahn it could be on the rts side. but it isa far shot from teh standard rts game.
 
I have to agree with some of the other posters. LAN play is a critical component to RTS for me. Removing it isn't effective as an anti-piracy measure, but in the interview they never said it was an anti-piracy measure, did they?

Based on his comments in the interview, it sounded to me like Chris Sigarty knew this major omission was FAIL.
 
I personally think leaving LAN out of SC2 is kinda a big mistake. Online play is still a main factor, but nothing beats getting a group of your friends into somebody's basement and having an awesome LAN party, complete with lots of pizza, beer, and five gallons of ice cream. If you think about it, the LAN party is sort of what started the decline of PC gaming. Back when the PC (and indeed, the RTS specifically) reigned supreme, it was the only platform that supported LAN. Then came the first Xbox and the first Halo game. Suddenly, the PC had some real competition, being as the main draw of Halo wasn't the single-player campaign which had been traditional for consoles up until that point, it was the "newfound" ability to get 16 people in one room for one giant profanity-loaded fragfest. This was the first sign of the decline of the PC, which was further accelerated with Halo 2, Xbox Live, and, later, the Xbox 360. All these things were great for gaming as a whole; more people play video games now then ever have before, but a lot of this has been at the expense of the system that started it all: the PC. With all this in mind, the lack of LAN support for SC2, which is probably the strongest PC offering in recent memory, is a huge step backward that will make PC gaming even less appealing. Hopefully, as brknarow pointed out, Stardock will be able to gain more momentum.

I hope that SC2 can deliver and revive not only the RTS, but PC gaming as a whole. I want a return to the Glory Days of Gaming, back when games like SC, Red Alert, Jedi Outcast, Homeworld, Diablo, and MechWarrior were the big guys. More importantly, I want Homeworld 3...
 
I got bored playing Beta. SC2 is basically WC3 with SC1 skins in 3D. It's so boring compared to other RTS games made in the past 4 years. I'll pass on the final verison.
 
One of the nicest things i liked about SC was that we could do a lot of lan parties at lunch on work or a friends house. With no lan support I think they are overseing the gamers need and wishes. If they are afraid of piracy, keep the need to verify over the internet, but dont yank a nice feature like lan for that.
 
I'm scare as shit since my internet is i believe the worst internet ever..
out of 10 games on sc2 beta i can finish only 3 and maybe 4 do to connection problems T_T ..........
 
Although I have broadband, there's still a lot of people where I live that can't get anything better than Dial-Up or (if they're lucky) an unreliable cell-phone hookup. Will the game even be playable on a non-broadband connection? What if you can't connect, will you be unable to play the game then?

If they're going this route, will they at least allow us to install the game on multiple computers and allow only one to be usable//online at a time, much like World of Warcraft? That way, I could install the game on my work computer and play a little SC2 on a slow day.
 
So the guy thinks that LAN is bad because it splits the Star Craft 2 community up???

Um, hello!? Region lock anyone? I'm unable to play with all my international friends, because unlike Warcraft 3, Star Craft 2 is 100% region locked, no simple menu to change regions, you need a whole new account/game.
 
I've owned Bought 4 Copies of SC. 2 before my house burned down and 2 more after. I use the lan feature almost exlusively. No LAN means I don't buy. If a crak come out that enables LAN I may buy it, but kindof pointless if I have to use it illegally anyway!
 
The decision to not include LAN support is a precarious one; on the one hand Blizzard risks alienating long-time fans in a move similar to IW's elimination of dedicated servers. On the other hand, Blizzard is investing (wisely) into their new Battle.net service.

It is difficult to be a long-time gamer and let go of tradition. But, such Luddite-esque thought is a hindrance to PC game health. Blizzard is a company that has seen mass global consumption of their products at an unheard of level. Furthermore, the company's prevalence as a major contributor to modern culture is at an unheard of level--they are at the forefront of industry revolutionaries that have brought video games from its fringe-culture beginnings to an intractable part of life.

Starcraft's success will hinge on its ability to keep gamers networked despite the lack of LAN. Through the battle.net system Blizzard must simulate that communal feeling of playing in a room full of friends. One must realize that a major step towards overcoming the loss of LAN is in Starcraft's forgiving system requirements that allow the wireless laptop to be an effective "LAN-machine."
 
[citation][nom]HolyCrusader[/nom]Although I have broadband, there's still a lot of people where I live that can't get anything better than Dial-Up or (if they're lucky) an unreliable cell-phone hookup. Will the game even be playable on a non-broadband connection? What if you can't connect, will you be unable to play the game then?If they're going this route, will they at least allow us to install the game on multiple computers and allow only one to be usable//online at a time, much like World of Warcraft? That way, I could install the game on my work computer and play a little SC2 on a slow day.[/citation]

Yes, that's already being done.
 
Why include LAN when most will never use it? Quit your boohooing, LAN was spawned out of necessity. Such necessity no longer applies. I remember said LAN parties from back in the day. Most players had pirated copies of these games. I support blizzard in this course of action.

I'm sorry this upsets some of you bit torrent kiddies who were hoping for a repeat. Don't buy or build a computer if you can't afford the games and services. It's like buying an expensive car you can not afford the gas for, except, when you steal gas, you have a better chance of getting caught.
 
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