[citation][nom]wildkitten[/nom]You can't dramatically decrease choice in talents and say it increases variety. The new talents are very much cookie cutter. Take the Paladin talents, you have ones that are essentially best for holy, ret and prot. You won't have holy palys take a talent best for prot.As for Transmogrification, this is something that is a armor skinning system that is overly complicated and way worse than in any other game. You have to use Void Storage for it, which of course is a bad form of storage. Any gear you put in it loses any gems and enchants. While the gems may not be a big deal, the enchants can be because some of the old enchants for weapons had unique graphics that people really liked. And of course, certain popular items can't be used for transmog.Fact is cookie cutter and clones are still a problem WoW will deal with it.[/citation]
Sure I can - if we look at the prior talent incarnations, there was almost 0 variance in a given spec for raiding or PvP. Now, any of your "required" talents are more or less baked into the spec when you choose it and the talent choices at each 15 levels allow you to pick a particular perk that gives you more flexibility then you had with the prior systems. At level 30 for Hunter, I can choose to either pick up a silence/interrupt, a root and area control skill or a long term disable that will then apply some damage after it wears off/breaks. Any of these skills have use and it's not uncommon to run into 3 characters each using a different one. This already breaks the monotony of the prior system. In Cata, if I ran MM, I was the same MM as every other single MM. Granted, we're not talking earth shattering variety here, but it's actually still more then what existed, despite the drastic reduction in actual "talent" points spent.
As for Transmog, I think you're giving it an unfair shake. Very few games have allowed you to completely control the appearance of your gear. Yes, it may be nothing but an armor skinning, but letting you slap on ANY item appearance you want [it doesn't have to be in void storage to use mind you
] is a pretty big deal. And if we're talking about stats, having the reforge system to let you actually tweak and fine-tune your secondary stats on gear is also something that alot of games currently don't offer in that level. So yes, the game has grown in variety in terms of giving players more choice and letting players actually LOOK different from each other both in terms of appearance and [less so] in actual skill choice.
Always room for improvement, but it's quite nice having these types of options available to the players.