Well you should play it now. I left after cataclysm and went back when they made me an offer of seven days free. I paid for six months and bought the expansion, I think people play it because they have invested so much labour into levelling through the content. The culture of the game, now, is appalling. People can more or less solo individual mobs in instances and you group and nobody has any respect nor shows any care, if you don't go fast enough as a tank they whinge. One player even said "there should be a requirement in look for group for fast tanking". It's like entering a working environment where you're paid by the minute rather than a leisure practice. It's not relaxing at all to participate in the atmosphere. There is a culture of general contempt within the game and abuse is just part of playing. I left five consecutive parties a few days ago because of criticism and abuse and all I was doing was following the old rules of engagement. I like to set up combats to give people time to set themselves up before starting. They've had to design the game mechanics around all this, now tanking is more or less an automated function, you don't really need to generate threat on individual mobs, all tanks have aoe functions that you just spam to round up mobs and it has to be this way because of how players play, dps can't follow mob-order and won't, they want to just mash buttons and have a feeling of power. The whole game is designed to offer you an illusion of competence, I often feel that in the chaos I have no idea what I am doing but it looks as if I do because so long as you continue to spam your aoe-aggro-generators you can control the mobs. One example of the culture is that on rez people will not eat or drink because nobody will spend time. They rely on the healer to heal them all up and the game is played on-the-move now. I assume all the design is play-tested and I fear all future MMOs going this way. I used to play for the cooperation but that is all but gone. I've levelled a few characters to ninety, nine in all, and never grouped in open pve play, that part of the game has gone completely. It's just a culture of exploitation and hierarchy via conspicuous display, exactly what I started to play to escape. Too much like the real world, sad that people import the same dispositions on line! It's hard to see any future mmo being cooperative because of all this. I think they'll all design it this way because they have to get a return on their investment so I fear this culture is set since it appears endemic to on line gaming.