I was glad to leave CRTs behind. I will say that when I got my Plasma TV, which was supposedly one of the best models ever made (Panasonic ZT60), it didn't look better than my Sony GDM-FW900 computer monitor (but the plasma was a huge step up from the 29" CRT monitor I used as a TV). The most annoying thing about that Sony was the floating blacks, at least later in its life (I bought it used). You could adjust it to have a good black level, but the black level would sort of wander as it heated up and over time. Maybe it was due for a tune up.
The nice thing is that 480fps 480Hz OLED has much less motion blur than a plasma now, and grandma can
see 120vs480 OLED better than 60vs120 LCD ... That's the 4x geometrics and GtG=0 for the win, much like 1/120sec camera shutter and 1/480sec shutter (for 120fps vs 480fps non-strobed).
For people who don't understand the blur mathematics:
Motion blur of impulsed = pulsetime (or largest part of phosphor decay)
Motion blur of sample hold = frametime (so, spray lots of framerate at it).
Currently,
- Early LightBoost = 2.4ms MPRT
- Plasma = 3ms MPRT
- 480fps 480Hz 0ms OLED = 1/480sec MPRT = 2.09ms MPRT
So, there are now times where strobeless has less motion blur than strobed. It's amazing to see sample and hold displays that now has less motion blur than some early strobe-backlight displays. It's freaking amazing to see sample and hold having less motion blur than even a Pioneer Kuro home theater plasma (I used to work in the home theater industry...) The big fat bleeping red asterik is simply the framerate (480fps 480Hz) and the lack of good BFI in OLEDs, so that's why I am a giant fan of BYOA (Bring Your Own Algorithm)
1000Hz OLEDs are already in the laboratory, going to be demoed 2026, and on commercial market 2027. Remember, 4K cost as much as a car. Tomorrow's Hz won't be expensive forever. Look at how some 120Hz hit some office monitors, cheap chinese TVs, and a bunch of other phones/tablets. 240Hz is the next mainstreaming frontier, and our open source display algorithm potential exponentially expands from there upon.
I have formulas to emulate plasma on a future 600Hz OLED, and formulas to emulate 1-bit mirror flipping on a future 1440Hz OLED. I have separate components already (
TestUFO Interlacing, and
TestUFO Black Frames, and
TestUFO DLP Color Wheel (view only at 240Hz+, or the low-Hz flicker is epileptic), and
TestUFO Variable-Blur Black Frames (view only at 240Hz), and now soon
TestUFO CRT (I'm porting the shadertoy to it early 2025), I'll have
TestUFO Plasma by 2025-2026 too.
Generic Hz is freaking amazing for BYOA (Bring Your Own Algorithm) approaches, when we can now open source our own display algorithms, in today's dawn of open source display technologies. Yes, yes, yes, before you ask, yes, yes, yes, I tried to convince display makers. Meet brick walls and wasted time. So, it is BYOA from now on mostly for me. Much easier.
For some of these, display makers can come and buy service from me, instead of the other way around. Or download the open source algorithms, port it to their firmware, and put the required credits on the box, as per open source license (which helps market these accomplishments also). They know how to contact me.
I can even do it in a box, I'm helping Retrotink add the CRT emulator to some current or future device, so it can even be done in a video processor (just supply generic brute Hz). The display makers can supply Hz, and I can do the algorithms instead before the signal-input jack of the display.
Remember:
GtG = pixel moving between colors = like a shutter slowly opening/closing slowly.
MPRT = pixel static visibility time = lik the shutter fullopen time.
So, you want GtG=0.000 (not GtG less than refreshtime, GtG must be near zero refreshtime). That's why LCD ginormously throttled Hz differences (240Hz vs 360Hz looked only 1.1x different because of nonzero GtG).
TL;DR: Refresh rate geometrics and GtG=0.000 for the win for the humankind benefit, as seen at
120vs480 example.