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Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)
David Damerell wrote:
> Yes, this is a very tenuous case.
A less tenuous case would be loading a bones file
with "a couple of every kind of NetHack thing on the
level", something that would not happen by chance in
a normal game, just to check that the game could
reliably create all those objects into a bones file
and then load back what it creates.
The same idea could be used to check bones file
compatibility from release to release of NetHack.
Also, if you think you've fixed a "stack breaks with
over 32767 items" as passed in a bones file (or save
file) bug, wizard mode is a less painful way to
create such a stack than is pudding farming in a
normal game.
HTH
xanthian.
David Damerell wrote:
> Yes, this is a very tenuous case.
A less tenuous case would be loading a bones file
with "a couple of every kind of NetHack thing on the
level", something that would not happen by chance in
a normal game, just to check that the game could
reliably create all those objects into a bones file
and then load back what it creates.
The same idea could be used to check bones file
compatibility from release to release of NetHack.
Also, if you think you've fixed a "stack breaks with
over 32767 items" as passed in a bones file (or save
file) bug, wizard mode is a less painful way to
create such a stack than is pudding farming in a
normal game.
HTH
xanthian.