So, I'm trying to play Fallout New Vegas on my netbook. Specs are:
-AMD Fusion C-60 APU (1GHz dual-core/ 1.33GHz Turbo)
-2GB DDR3-1066 (single channel)
-Radeon HD 6290 (276MHz core/400MHz Turbo)
-64GB Crucial M4
-Win7 x64 Ultimate SP1
Now, I'm doing a quick run through with the game on lowest settings, and I seem to hitting a ceiling. The game ran it's auto-detect and put my settings on medium (more interesting, with V-sync enabled, HDR, and high texture quality). Now that I past the prologue. I'm getting about 15FPS. Not satisfied, I disabled V-Sync and let it to low settings. Not much improvement, about 15-20FPS.
I decided to dive deeper. I plugged in an external VGA monitor and had GPU-z and Process Hacker 2 running in the background to monitor resource consumption in real time.
On low settings, I wasn't seeing my more than 75% GPU utilization (even at 276MHz), usually hovering around low 60's. Regardless of settings, my CPU utilization is around 82-93, but never touches 98-100, nor is either core fully stressed at any point. This makes me think it's not a CPU bottleneck.
With that said, the only other potential bottlenecks I can think of are I/O and RAM. The game is running off of an external hard drive on a NTFS partition. It's a 500GB seagate Barracuda 7200.12 over a SATA to USB3 enclosure, through a USB 2 port. There is also the RAM. It's single channel at 1066MHz. This concerns me because this is also my GPU memory. The unit only has one DIMM slot (though it has the soldering points for another), and the controller only supports up to 1066MHz, so I can't upgrade. The actual RAM consumption isn't a concern. I'm only using 1.1GB, and an additional 236MB for GPU.
With all that said, what do you think the bottleneck is? USB2? RAM? or CPU?
-AMD Fusion C-60 APU (1GHz dual-core/ 1.33GHz Turbo)
-2GB DDR3-1066 (single channel)
-Radeon HD 6290 (276MHz core/400MHz Turbo)
-64GB Crucial M4
-Win7 x64 Ultimate SP1
Now, I'm doing a quick run through with the game on lowest settings, and I seem to hitting a ceiling. The game ran it's auto-detect and put my settings on medium (more interesting, with V-sync enabled, HDR, and high texture quality). Now that I past the prologue. I'm getting about 15FPS. Not satisfied, I disabled V-Sync and let it to low settings. Not much improvement, about 15-20FPS.
I decided to dive deeper. I plugged in an external VGA monitor and had GPU-z and Process Hacker 2 running in the background to monitor resource consumption in real time.
On low settings, I wasn't seeing my more than 75% GPU utilization (even at 276MHz), usually hovering around low 60's. Regardless of settings, my CPU utilization is around 82-93, but never touches 98-100, nor is either core fully stressed at any point. This makes me think it's not a CPU bottleneck.
With that said, the only other potential bottlenecks I can think of are I/O and RAM. The game is running off of an external hard drive on a NTFS partition. It's a 500GB seagate Barracuda 7200.12 over a SATA to USB3 enclosure, through a USB 2 port. There is also the RAM. It's single channel at 1066MHz. This concerns me because this is also my GPU memory. The unit only has one DIMM slot (though it has the soldering points for another), and the controller only supports up to 1066MHz, so I can't upgrade. The actual RAM consumption isn't a concern. I'm only using 1.1GB, and an additional 236MB for GPU.
With all that said, what do you think the bottleneck is? USB2? RAM? or CPU?