G
Guest
Guest
Archived from groups: rec.games.roguelike.development (More info?)
I've spent the last couple of days hunting down some *very* frustrating
bugs in my HotelRL, and decided that a few days of rest from the project
would be a good idea.
I'm still programming, just not on that project, instead devoting my
time to experimenting with "fun" coding, that I never had the time to
work on before. In particular, I've been having a blast coding up
physics simulations, and I'm addicted to tinkering with ragdoll physics,
which is so fun it's scary.
I've also spent some time actually *playing* some roguelikes, most
notably ToME and DoomRL.
What do you guys do during that wonderful (and much needed) breaktime
from your projects? I'm curious to see what you guys do. I personally
try and keep coding other stuff, always hoping that when I return to my
project, I'll get a fresh perspective on the problem.
I've spent the last couple of days hunting down some *very* frustrating
bugs in my HotelRL, and decided that a few days of rest from the project
would be a good idea.
I'm still programming, just not on that project, instead devoting my
time to experimenting with "fun" coding, that I never had the time to
work on before. In particular, I've been having a blast coding up
physics simulations, and I'm addicted to tinkering with ragdoll physics,
which is so fun it's scary.
I've also spent some time actually *playing* some roguelikes, most
notably ToME and DoomRL.
What do you guys do during that wonderful (and much needed) breaktime
from your projects? I'm curious to see what you guys do. I personally
try and keep coding other stuff, always hoping that when I return to my
project, I'll get a fresh perspective on the problem.