Samer1970 :
and this proves my IDEA , we need to push it further using SLI to bottleneck the CPU and see the performance without HT !!!
from the graph : 8 cores with HT : 120.4
8 cores without HT : 121.7 !!!
it is clear here the bottleneck is the GPU ... must test it with SLI 1080 or 4xSLI 980 ti !!!
it is CLEAR from the 8 cores graph !
That proves nothing. It does indicate a lack of testing experience on your end, however. First off, a 1% variance is within the margin of error for the testing hardware and reporting software. It could be nothing more than a momentary heat rise in the system causing throttling, or any number of other explanations. You see this kind of minor fluctuation all the time when comparing nearly identical products.
Second, look at that graph again. Notice a fairly linear scaling pattern between most of the CPU configurations of 15 fps? Then notice how it tapers off after six cores? It means you're hitting a wall of some kind. It might be hardware resources, but that means it could be CPU cores, CPU efficiency, GPU limitations, RAM capacity or bandwidth limitations, or even that of the software itself. In short, it could be any number of variables, so claiming you positively know from a single chart that it's the HT overhead, and nothing else, is extremely unscientific.
Now, you could experiment on this and throw more hardware at the issue, but adding more GPUs to this requires SLI/CFX, both of which increase overhead. And, oh yeah, overhead is what you're trying to test in the first place, so adding more of it ( and even better, a different kind ) is not a good idea.
Finally, that's a synthetic test. They're great at pushing hardware in every way possible, but they're usually terrible at demonstrating real-world performance. That's because most real-world software isn't designed to run like synthetic benches. So even if in the very unlikely event you're right, if that situation doesn't occur in real-world computing, what does it matter if it's not now, nor ever will be a notable problem?