G
Guest
Guest
Archived from groups: alt.games.tombraider (More info?)
I'll make a video showing these moves soon.
Corner bug - With Lara angled towarda a wall, usually a column corner, her jumps
cause part of her to go into the wall/column, and the next jump puts her on top.
It's the only way to get the med-kit to the left of the 5 switches in Midas Palace
level. Lara can use it in TR1 pyramid level to get to the top quickly. A variation
on the corner bug is available in later versions as Lara can crouch, crawl, then
stand up for a similar effect. The corner bug can be used in Highland Fling for
Lara to make her way back to the helicopter.
Fence / block bug - Lara can jump through fence corners, or corners formed by
two moving blocks. A side flip usually works best.
Side step onto collapsing tile bug - If Lara side steps onto a colapsing tile,
she'll get tranported to the floor below without taking any damage.
Drop bug - two variations. With her heels at the edge of a ledge, have Lara
hop back with action, but release action before she grabs, and she fall "forwards"
landing on a ledge below. Useful in St Francis Folly to get to the final secret.
The other variation is for Lara to run with action and fall down a long chute,
again, she'll fall forwards and end up landing beyond the perimeter of the
chute. This can be used to place Lara on top of the inner pyramid in Atlantean
Stronghold.
Chanlenges - more to come but I'll start with some commone ones:
Do all hallows without using any med-kits. Figure out both ways to get into the
small openening near the entrance to all hallows. Find out how to get behind
the pink door in the main area of all hallows.
Get on top of the towers in the first level of TR2. These are the towers overlooking
the pool with the key and the tiger below.
Other tidbits - Crash Site. Lara can walk up to the fake door on the left side
of the plane, hop up and grab, shimmy left, then pull up onto the nose of the
plane. From there she can hop up onto the top of the plane, saving having to
go through the long monkey swing sequence.
Can't remember the level / game right now, there was a tightly timed sequence
where Lara has to pull 3 levers to stop a spiked celiing from getting her.
The easy way was to just pull out a block, and then duck.
Cistern level - Rather than facing Pierre all 3 times if Lara chases him away
by shooting him, it's better for Lara to run into the room with the grated
floor and fall into the water. Pierre will appear in that room and remain
there, so Lara won't have to face him again in two other inconvenient spots.
Once near done with the level, Lara can return and chase off Pierre.
Dragon's Lair. Lara can run up to the nearest inner column and the dragon
will just sit there. Lara can then back up a bit from the column and shoot
the dragon's back side while safely behind the column.
Floating Islands - Lara can pre-shoot the statues before the come to life,
leaving them one shot away from being killed. Pre-shoot them too many times
and the game will crash though.
I'll make a video showing these moves soon.
Corner bug - With Lara angled towarda a wall, usually a column corner, her jumps
cause part of her to go into the wall/column, and the next jump puts her on top.
It's the only way to get the med-kit to the left of the 5 switches in Midas Palace
level. Lara can use it in TR1 pyramid level to get to the top quickly. A variation
on the corner bug is available in later versions as Lara can crouch, crawl, then
stand up for a similar effect. The corner bug can be used in Highland Fling for
Lara to make her way back to the helicopter.
Fence / block bug - Lara can jump through fence corners, or corners formed by
two moving blocks. A side flip usually works best.
Side step onto collapsing tile bug - If Lara side steps onto a colapsing tile,
she'll get tranported to the floor below without taking any damage.
Drop bug - two variations. With her heels at the edge of a ledge, have Lara
hop back with action, but release action before she grabs, and she fall "forwards"
landing on a ledge below. Useful in St Francis Folly to get to the final secret.
The other variation is for Lara to run with action and fall down a long chute,
again, she'll fall forwards and end up landing beyond the perimeter of the
chute. This can be used to place Lara on top of the inner pyramid in Atlantean
Stronghold.
Chanlenges - more to come but I'll start with some commone ones:
Do all hallows without using any med-kits. Figure out both ways to get into the
small openening near the entrance to all hallows. Find out how to get behind
the pink door in the main area of all hallows.
Get on top of the towers in the first level of TR2. These are the towers overlooking
the pool with the key and the tiger below.
Other tidbits - Crash Site. Lara can walk up to the fake door on the left side
of the plane, hop up and grab, shimmy left, then pull up onto the nose of the
plane. From there she can hop up onto the top of the plane, saving having to
go through the long monkey swing sequence.
Can't remember the level / game right now, there was a tightly timed sequence
where Lara has to pull 3 levers to stop a spiked celiing from getting her.
The easy way was to just pull out a block, and then duck.
Cistern level - Rather than facing Pierre all 3 times if Lara chases him away
by shooting him, it's better for Lara to run into the room with the grated
floor and fall into the water. Pierre will appear in that room and remain
there, so Lara won't have to face him again in two other inconvenient spots.
Once near done with the level, Lara can return and chase off Pierre.
Dragon's Lair. Lara can run up to the nearest inner column and the dragon
will just sit there. Lara can then back up a bit from the column and shoot
the dragon's back side while safely behind the column.
Floating Islands - Lara can pre-shoot the statues before the come to life,
leaving them one shot away from being killed. Pre-shoot them too many times
and the game will crash though.