Bug Moves / Challenges

G

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I'll make a video showing these moves soon.

Corner bug - With Lara angled towarda a wall, usually a column corner, her jumps
cause part of her to go into the wall/column, and the next jump puts her on top.
It's the only way to get the med-kit to the left of the 5 switches in Midas Palace
level. Lara can use it in TR1 pyramid level to get to the top quickly. A variation
on the corner bug is available in later versions as Lara can crouch, crawl, then
stand up for a similar effect. The corner bug can be used in Highland Fling for
Lara to make her way back to the helicopter.

Fence / block bug - Lara can jump through fence corners, or corners formed by
two moving blocks. A side flip usually works best.

Side step onto collapsing tile bug - If Lara side steps onto a colapsing tile,
she'll get tranported to the floor below without taking any damage.

Drop bug - two variations. With her heels at the edge of a ledge, have Lara
hop back with action, but release action before she grabs, and she fall "forwards"
landing on a ledge below. Useful in St Francis Folly to get to the final secret.
The other variation is for Lara to run with action and fall down a long chute,
again, she'll fall forwards and end up landing beyond the perimeter of the
chute. This can be used to place Lara on top of the inner pyramid in Atlantean
Stronghold.

Chanlenges - more to come but I'll start with some commone ones:

Do all hallows without using any med-kits. Figure out both ways to get into the
small openening near the entrance to all hallows. Find out how to get behind
the pink door in the main area of all hallows.

Get on top of the towers in the first level of TR2. These are the towers overlooking
the pool with the key and the tiger below.

Other tidbits - Crash Site. Lara can walk up to the fake door on the left side
of the plane, hop up and grab, shimmy left, then pull up onto the nose of the
plane. From there she can hop up onto the top of the plane, saving having to
go through the long monkey swing sequence.

Can't remember the level / game right now, there was a tightly timed sequence
where Lara has to pull 3 levers to stop a spiked celiing from getting her.
The easy way was to just pull out a block, and then duck.

Cistern level - Rather than facing Pierre all 3 times if Lara chases him away
by shooting him, it's better for Lara to run into the room with the grated
floor and fall into the water. Pierre will appear in that room and remain
there, so Lara won't have to face him again in two other inconvenient spots.
Once near done with the level, Lara can return and chase off Pierre.

Dragon's Lair. Lara can run up to the nearest inner column and the dragon
will just sit there. Lara can then back up a bit from the column and shoot
the dragon's back side while safely behind the column.

Floating Islands - Lara can pre-shoot the statues before the come to life,
leaving them one shot away from being killed. Pre-shoot them too many times
and the game will crash though.
 
G

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Archived from groups: alt.games.tombraider (More info?)

UPV fly bug - Take the UPV to the surface of the water and against a wall.
Start to release, but then press swim again and the UPV will exit the water,
and Lara can fly around as long as she holds on to the UPV.
 
G

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Archived from groups: alt.games.tombraider (More info?)

Jeff Reid wrote:
>
> I'll make a video showing these moves soon.

You should tell Stella about this. IMO this is something that
would make a great addition to her web site.

-- G

> Corner bug - With Lara angled towarda a wall, usually a column corner, her jumps
> cause part of her to go into the wall/column, and the next jump puts her on top.
> It's the only way to get the med-kit to the left of the 5 switches in Midas Palace
> level. Lara can use it in TR1 pyramid level to get to the top quickly. A variation
> on the corner bug is available in later versions as Lara can crouch, crawl, then
> stand up for a similar effect. The corner bug can be used in Highland Fling for
> Lara to make her way back to the helicopter.
>
> Fence / block bug - Lara can jump through fence corners, or corners formed by
> two moving blocks. A side flip usually works best.
>
> Side step onto collapsing tile bug - If Lara side steps onto a colapsing tile,
> she'll get tranported to the floor below without taking any damage.
>
> Drop bug - two variations. With her heels at the edge of a ledge, have Lara
> hop back with action, but release action before she grabs, and she fall "forwards"
> landing on a ledge below. Useful in St Francis Folly to get to the final secret.
> The other variation is for Lara to run with action and fall down a long chute,
> again, she'll fall forwards and end up landing beyond the perimeter of the
> chute. This can be used to place Lara on top of the inner pyramid in Atlantean
> Stronghold.
>
> Chanlenges - more to come but I'll start with some commone ones:
>
> Do all hallows without using any med-kits. Figure out both ways to get into the
> small openening near the entrance to all hallows. Find out how to get behind
> the pink door in the main area of all hallows.
>
> Get on top of the towers in the first level of TR2. These are the towers overlooking
> the pool with the key and the tiger below.
>
> Other tidbits - Crash Site. Lara can walk up to the fake door on the left side
> of the plane, hop up and grab, shimmy left, then pull up onto the nose of the
> plane. From there she can hop up onto the top of the plane, saving having to
> go through the long monkey swing sequence.
>
> Can't remember the level / game right now, there was a tightly timed sequence
> where Lara has to pull 3 levers to stop a spiked celiing from getting her.
> The easy way was to just pull out a block, and then duck.
>
> Cistern level - Rather than facing Pierre all 3 times if Lara chases him away
> by shooting him, it's better for Lara to run into the room with the grated
> floor and fall into the water. Pierre will appear in that room and remain
> there, so Lara won't have to face him again in two other inconvenient spots.
> Once near done with the level, Lara can return and chase off Pierre.
>
> Dragon's Lair. Lara can run up to the nearest inner column and the dragon
> will just sit there. Lara can then back up a bit from the column and shoot
> the dragon's back side while safely behind the column.
>
> Floating Islands - Lara can pre-shoot the statues before the come to life,
> leaving them one shot away from being killed. Pre-shoot them too many times
> and the game will crash though.
 
G

Guest

Guest
Archived from groups: alt.games.tombraider (More info?)

In the dead of night, a faint whisper from Jeff Reid was heard, at
about 04/03/2005 08:40 AM, and I could have sworn it said ...
> I'll make a video showing these moves soon.
>
<snip>

>
> Fence / block bug - Lara can jump through fence corners, or corners formed by
> two moving blocks. A side flip usually works best.

This can also be done on a straight fence join, although its harder to
do. I used it on one of the Temple of the Cat challenges I posted.

<snip>

> Challenges - more to come but I'll start with some commone ones:
>
<snip>
> Can't remember the level / game right now, there was a tightly timed sequence
> where Lara has to pull 3 levers to stop a spiked celiing from getting her.
> The easy way was to just pull out a block, and then duck.

That was "Mandubu Palace" (sp?) in TR3, no?

It was a pit you had to get into after running around a huge "dish"
shaped room with four of those "rolling wheels of death", IIRC. I tried
the 3 levers numerous times until I hit the wall in the wrong place
and tried to flip a switch that wasn't there. I just managed to notice
Lara taking the "pull the block" stance ... just before she died. I
thought pulling the block out was the only way to get through!

>
> Dragon's Lair. Lara can run up to the nearest inner column and the dragon
> will just sit there. Lara can then back up a bit from the column and shoot
> the dragon's back side while safely behind the column.

I did this the very first time I met the dragon, but I don't think he
"did nothing". He was spitting fire, but it wasn't reaching Lara. So,
I stood there and shot him till he went down. Did this a few times
before I found the dagger.

When I was done, I thought, "I must have missed something, that was too
easy". So I went back and toasted Lara a good 20-30 times looking for
more. :)

>
> Floating Islands - Lara can pre-shoot the statues before the come to life,
> leaving them one shot away from being killed. Pre-shoot them too many times
> and the game will crash though.
>

Oh, but its so much more fun seeing Lara flailed about on a stick! ;)

---
PW
 

Kieran

Distinguished
Jun 22, 2002
85
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18,630
Archived from groups: alt.games.tombraider (More info?)

"Jeff Reid" <jeffareid@hotmail.com> wrote in message
news:KAZ3e.958$Ut1.241@fed1read01...
> UPV fly bug - Take the UPV to the surface of the water and against a wall.
> Start to release, but then press swim again and the UPV will exit the
> water,
> and Lara can fly around as long as she holds on to the UPV.

That sounds pretty darn cool, I'm going to have to try that!

I'm trying to think of where that might allow you to skip bits though..... I
guess if it can be taken through that small hole to the shaft in the
underwater parts of Lud's Gate in TR3 it could be used to traverse the
ventilation shaft (accessed normally by climbing out of the water,
traversing the burners, getting under the crushers and using the monkey
swing to go past the door in the side of the wall/waterfall to get onto the
walkway leading only to the shaft which normally serves no purpose), letting
go on the other side and thus cutting off a sizable ammount of the level? Or
do I have too higher expectations? (aka, is the hole on the other side of
the shaft too small for the UPV or will the UPV not get that far)

Kieran
 

Kieran

Distinguished
Jun 22, 2002
85
0
18,630
Archived from groups: alt.games.tombraider (More info?)

"Jeff Reid" <jeffareid@hotmail.com> wrote:

> Do all hallows without using any med-kits. Figure out both ways to get
> into the small openening near the entrance to all hallows. Find out how to
> get behind the pink door in the main
> area of all hallows.

I don't think I've done it without med kits, though I think I know how
though... I will post a screenie in the binaries when I have ;) I have also
got behind the pink door, but only because you posted a link to a movie
showing me how! lol The small opening.... yes, I have done it, but I need to
find the second way (darn, some of these are hard challenges!)

> Get on top of the towers in the first level of TR2. These are the towers
> overlooking the pool with the key and the tiger below.

Always wondered if you could get up there - haven't managed it yet though
(not that I've tried too hard); now that it's a "challenge" I just know I'm
going to be trying again! lol

> Other tidbits - Crash Site. Lara can walk up to the fake door
> on the left side of the plane, hop up and grab, shimmy left, then pull up
> onto the nose of the plane. From there she can hop up onto the top of the
> plane, saving having to go through
> the long monkey swing sequence.

I found this by accident when I first played! I couldn't find the monkey
swing, so was trying to get up the side and managed! A note for those who
wish to do the monkey swing route; it is quite possibly one of the most
nasty sequences in TR is you don't know it's there! You get into it by
jumping up onto a ledge, and then into a crawl space, but once in it's a
nasty pit with spikes on one square at the bottom and slopes all leading to
it. The catch is the monkey swing is not complete and you have to risk life
and limb leaving it in order to get to the switches to make it so - you have
been warned ;)


> Can't remember the level / game right now, there was a tightly > timed
> sequence where Lara has to pull 3 levers to stop a spiked celiing from
> getting her. The easy way was to just pull > out a block, and then duck.

Temple of puna, TR3

> Dragon's Lair. Lara can run up to the nearest inner column and the dragon
> will just sit there. Lara can then back up a bit
> from the column and shoot the dragon's back side while safely
> behind the column.

That is a darn useful trick; although I usually succeed here by side jumping
in an arc left and right, pelting the dragon with uzis (clips readily
available in the pools). The side jumping avoids the flames of the dragon
(he always fires where you have just left if you time it right) and the uzis
keep firing rapidly when in the air unlike other weapons.

> Floating Islands - Lara can pre-shoot the statues before the come to life,
> leaving them one shot away from being killed. Pre-shoot them too many
> times and the game will crash though.

I was aware you could do this, but have never found the game to crash. I
have also found that grenades allow you to destroy them without them coming
alive, I think it took 3 shots if I remember rightly, but I cannot
remember - I will have to check the game out and get back to you on this
one.

Great collection of stuff here Jeff - as Gary also posted, I'm sure Stella
would appreciate some of this stuff to complement the walkthroughs!

Kieran
 

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