[citation][nom]Luscious[/nom]I haven't played this game yet but I'm a big fan of NFS:MW - can anyone comment if this is as good?Great review btw - concise, quick and clear. Tom's definitely needs a pc games section and more game performance reviews like this.[/citation]
Bah I'd just written a fuckload of stuff in a reply, and by accident I made ie eat it. Cock!
Oh well. I'll try again.
nfs and burnout have a lot of basic things in common. Both are steered in the same arcade manner. To get around a corner you aren't supposed to use your brakes or balance between grip and speed. What you do is use the handbrake, or do liftoff oversteer. Like in nfs that won't spin your car out of control, but simply make it 'run on tracks' round the corner. In fact there's the same lack of car physics in both games. In burnout there's no over and understeer based on driving style or car charactaristics (weight, wheelbase, drive etc). It's simply an arcade racing game. Like nfs games it has a variety of challenge types. There's a race type, which in essence is a point to point race, with the destination predefined, and the route being optional. Then there's a stunt mode, where you in essence have to keep the car in a 'stunt loop' from begin to end. This is easily done if you don't use a 'race' class car by using the nitrous feature you know from nfs. The point of stunt mode is to do stunts in succession without crashing. The same stunt can be performed serveral times, but it won't count more than once. More important than the score you attain is the multiplier applied to it. This is being upped by performing certain types of high risk stunts or hitting some signs that are usually hard to access and like the stunts only count once even if they respawn before the end of the stunt. Then there's a road rage race, which is simply a 'crash your opponents' thing. Unlike flatout, the cars will respawn, and there isn't a set course or any checkpoints. Like flatout's derby modes there's a timer dictating the end of your road rage though. And you've got a predefined amount of 'lives' as well though they can be reset in certain facilities scattered thruout the play world. Also there's a time trial mode. Same's the race mode, but with a time limit instead of rivals. On top of that there's a special trial mode unique in the way, that it can only be performed with a specific car. When that is won, you attain an upgraded and in most cases better version of the car. These events need only be raced once. All the other events 'reset' every time you advance your driving license. Unlike nfs as you progress your 'career' the game will actually get more difficult. In nfs games you simply drive longer courses or more laps, but here the time limits, the opponents, the target scores and the number of road rage kills increase. Stunt and road rage events advance based on how many of the types of event you've finished, while the rest seem based on license level. Cars by the way are not bought or chosen from a list of options like most nfs games. They're aquired by crashing them when you see them on the road. They get unlocked when you've attained predefined numbers of wins. A bit like undercover, where you win someone's car when you've beaten all his buddies and him. But it's a lot easier here - once you find one that is.
The game lacks lan support that doesn't depend on internet availability, and there are minor visual flaws - but the absense of an autosculpt feature means the game will most likely not crash at any point. Also it shares a handling issue with test drive unlimited. When you change surface the car reacts quite a lot to it, and there are tons of invisible walls to hit if you're trying to go ways that look possible but aren't. Also stunts mode often makes you fail in the 'eastern part' of the game world when you end up outside the predefined driving areas - something very easy to do at certain jump points. So it's best to perform stunt events near the bridge, or in town generally. Also like earlier nfs games taking shortcuts doesn't nessecarily improve your odds at winning. You could end up facing hte wrong direction, or being on the wrong road in the first place. So the more you play, the faster you drive - because you know where you end up.
I think that covers most of it. All in all it's a game worth buying if you like need for speed, and you don't need it for lan gaming. It doesn't hold the same multiplayer fun as flatout, revolt or insane, but for singleplayer and online gaming it's fine.