can high FPS hurt your eyes in some cases?

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simonz93

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I've been playing some fast-paced shooter in a stable 60 FPS, and after only awhile, my eyes begin to hurt, which doesn't happen when I play other games that aren't so fast paced. Some of these games run at 60 FPS, others under.

So I'm wondering if it's the games themselves that hurt my eyes, or is it caused by the games + the 60 FPS that make my eyes uncomfortable.
 
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I would think if anything a higher framerate would help with eye fatigue. There are just some games that kill my eyes fallout 4 for example I dont know why but I cant play that game for more than 20 minutes without my eyes killing me. If you have no backround light, screen brightness is too high, or the backlight is too bright are common causes for eye fatigue as well. Try consciously blinking more or looking at something far away for a minute every so often.
The higher the FPS the less strain your eyes should experience. I imagine you just aren't blinking because of the faster pace.

Lower than around 20 FPS requires significantly more post processing in the ocular nerves to smooth out motion, which can result in a headache.
 
Perhaps because of your increased focus at 60fps your eyes can hurt, you might be focussing less or be more relaxed when seeing at 30 fps. Otherwise I don't see how high fps can hurt, it only makes the screen more fluid so you see less frames transitioning for increased smoothness. Is your monitor/TV ghosting a lot at 60 fps? Or is it blurring maybe?
 
I would think if anything a higher framerate would help with eye fatigue. There are just some games that kill my eyes fallout 4 for example I dont know why but I cant play that game for more than 20 minutes without my eyes killing me. If you have no backround light, screen brightness is too high, or the backlight is too bright are common causes for eye fatigue as well. Try consciously blinking more or looking at something far away for a minute every so often.
 
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The real world isn't measured in FPS, nor are human eyes.

The real world does not seem to have defined states that we could divide reality into or a "refresh rate".

The human eye is an analog system and is constantly updating ~120 million color "pixels" which respond at a rate of ~16 times per second. Because there isn't VSYNC for the human eye, you basically have a billion FPS refresh rate of the eye.

 
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