I've been digging around in the hopes of finding an answer to this, but nothing I've found so far really applies to my question. Maybe someone here can help.
I'm curious if, while say playing Call Of Duty online, that multiple instances of the game, for example me on a PC and another person on a Xbox 360, playing at the same time, would actually affect the games ping.
I know that ping is usually not affected unless the upload/download bandwidth is saturated, which in turn causes packets to have to wait to be sent or received. But what about the amount of programs trying to send small amounts of packets at the same time? Will this cause an increase in ping, and if so, how much traffic would really be required to cause and notable increase in ping?
Would 1 person playing COD on a PC, and 1 other on a Xbox 360 really conflict? I have someone always blaming his in game ping lag on something I'm doing. And I want some knowledge to back up my belief that 2 people playing at the same time is far from enough to cause any kind of lag.
Thanks.
I'm curious if, while say playing Call Of Duty online, that multiple instances of the game, for example me on a PC and another person on a Xbox 360, playing at the same time, would actually affect the games ping.
I know that ping is usually not affected unless the upload/download bandwidth is saturated, which in turn causes packets to have to wait to be sent or received. But what about the amount of programs trying to send small amounts of packets at the same time? Will this cause an increase in ping, and if so, how much traffic would really be required to cause and notable increase in ping?
Would 1 person playing COD on a PC, and 1 other on a Xbox 360 really conflict? I have someone always blaming his in game ping lag on something I'm doing. And I want some knowledge to back up my belief that 2 people playing at the same time is far from enough to cause any kind of lag.
Thanks.