BadBoyGreek :
I'm referring strictly to home consoles here, so your points about the 3DS and other Nintendo portables are moot.
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And yes, while the original Wii was a gamble that largely paid off, its hardware limitations held it back from being so much more, and the "different" approach didn't pay off a second time with the Wii U.
The Switch is pretty much both a portable and a console though, and the DS / 3DS line has shown that offering something different can help your product stand out above heavy competition, so it makes for a good comparison. And I definitely wouldn't consider the Wii a failure, by any means. Even though third-party support dropped off toward the end, the Wii had a pretty good library of games, and its alternative controls offered up fresh experiences we wouldn't have seen otherwise. Would the Wii have been better had it focused on higher-end graphics hardware instead, like the arguably-underperforming GameCube before it? At the very least, it would have increased the cost of entry, making it less attractive to the more-casual audiences, and those willing to grab it as a secondary console for its unique features and exclusive games.
The Wii U had a number of issues, mostly not related to it being "different". To start, it was not targeted well toward the large casual audience the Wii had built up. It's name and logo were too similar to the Wii's, undoubtedly giving many not following gaming news the impression that it was just some pricey add-on for the Wii with vague, tablet-like features. Except cheap tablets had already become common before the Wii U made it to market, making the touchscreen on its controller not appear nearly as unique as the Wii's motion controls. And of course, being wirelessly tethered to the main console prevented the gamepad from being truly portable. And for having such a similar name, it didn't put much focus on the motion controls that made the Wii so popular. They could have at least included a MotionPlus remote in the box, and had a Wii Sports game available near the system's launch. And of course, it's core feature, the dual-screen experience, was a bit awkward to work with when it requires players to look away from their television and refocus on a controller in their hands continuously. It simply wasn't a system-selling feature.
I think the Switch does a fair amount better on a number of these points. We once again get some motion controllers as a standard feature in-box, encouraging developers to make use of them, and allowing for more experiences with casual appeal. It's also now truly portable, so people can easily take the device to gatherings to help show off what it can do to a wider audience. The product's name and logo are also decidedly different from the Wii, which should make it clear that this is something new. It is still kind of tablet-like in its portable form, but there's less of a focus on that as a feature, and more of a focus on the device's versatility. About the only real questionable thing I see is that at least at launch, the system seems like it may lack a pack-in game to show off its capabilities.
BadBoyGreek :
The fact that Nintendo says battery life will be 2.5 - 6 hours "depending on the game" isn't very promising, and batteries lose their ability to retain a charge over time. Eventually, that 2.5 hours will be a best case scenario, and the non-user replaceable battery will come back to bite Nintendo in the arse.
Again, it's worth keeping in mind that the system charges via USB Type-C, and it should be a relatively simple matter to plug it into a USB power bank, perhaps one you might already have for a phone or other device. I'm sure we'll also see third-party cases and ergonomic grips for it with built-in extended battery packs as well. It would certainly be better if it had longer battery life (I also found the 3DS battery life a bit disappointing compared to the DS Lite), but I don't think that will be nearly as much of a problem as some are making it out to be. The run-time should only be relevant when you're using it in portable mode, and away from a power source. In your home, it shouldn't be a problem. Outside your home, you probably won't be playing it for hours on end anyway.
BadBoyGreek :
And with Sony releasing the PSVR, and Microsoft no doubt not far behind with their own plans for VR, Nintendo needs to catch up or be left in the dust.
I get the impression that Nintendo likely has a VR plan as well. Just look at the format of the switch. The console is built into a portable screen, with detachable motion controllers. It doesn't seem like that much of a stretch for Nintendo to have plans for a GearVR-style headset peripheral in the works. I do think that it might not come to this version of the Switch though, since the device would probably be a bit bulky for that. However, as I mentioned before, I could see them releasing a smaller version of the Switch in a couple years as a more portable successor to the 3DS. If they did, being able to pop the thing into a relatively low-cost headset peripheral could be a good way to offer portable VR.
Martell1977 :
They are still running ARM chips and developers moved away from that when XBone and PS4 went X86. If they can't get many 3rd party games, they will be stuck with only what they produce and as we saw with the WiiU, it hampered sales significantly.
There's plenty of game development being done on ARM chips. Practically all smartphones and tablets run on ARM, as do both the 3DS and Vita. As a result, a number of big game engines support ARM, and have already announced support for the Switch, including Unreal Engine and Unity. It's possible that some multiplatform releases may be better optimized for the other platforms, and there will likely be others that don't come to the platform at all, but multiplatform titles tend to not be what people buy Nintendo devices for anyway. And realistically, there are no comparable X86 systems on a chip that Nintendo could have used in a device like this.