can sniper scopes see further in games in 4k vs 1080p

Aug 26, 2018
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I will probably word this badly but I hope you can decipher it and answer me. While playing Ghost recon wildlands, while looking through the sniper scope the target will disappear after a certain distance. I am assuming that the target has become less than 1 pixel wide and therefore can no longer be shown. At the point when that happens in 1080p (I believe although I'm probably wrong) that in 4k the target would be 2 pixels wide and therefore would still be visible for a greater distance before becoming one pixel then disappearing from sight.

 
Solution
Fog is fog, and the distances are set. Pixels don't matter. If the dude with the pencil is at 300yds and viewing distance starts downgrading at 50yds, 200yds, 500yds and fog starts at 1k, all you'll get in the sniper scope is the same set of details at 1080p as at 4k. In other words, at 5yrds at 1080p you'd see that there was writing on the pencil, with 4k you'd be able to actually read the writing as that resolution will sharpen lines and edges, making the text legible. At 300yds, viewing distance drops details, so with 1080p the pencil would have a small, black/Grey line representing writing on the pencil, but 4k would show roughly what you'd see at 5yrds with 1080p. At 500 yards, both will drop enough details that all you'd get is a...
It's all relative to your graphics settings. You have certain settings like viewing distance which regulate when details will change. It's a set distance. Turned down low enough, even mountains will disappear, no matter how many pixels wide they may be. It's especially noticeable on open world type games, you see grass looking like grass up close, then at a specific distance that field is barely recognizable as grass, and in far distances its a green/yellow solidity. A toon is much larger than a blade of grass, but the same applies, there's settings for non background items, that includes toon, and at a certain point all you see is outline, then nothing. Many refer to it as 'fog of war' etc.

A sniper scope changes nothing, only increases detail rates, but not fog distances. So if watching an enemy run away through a scope, when it reaches the detail limits, it follows suit, and when reaching fog limits will disappear totally, even if the scope makes it look huge.

Resolution won't change this, it'll only change the amount of detail possible in each range, not what those details will be.
 


What I think I'm trying to work out is... If viewing distance is maximum and everything is set to ultra... Would an object stay longer on a 4k monitor than on 1080p? (because of pixel density)
 
maybe this might make it easier to understand what I am asking... say a man in a game is holding a pencil and when he is 300 yards away (and the L.O.D. or fog does not start until 1000 yards). When viewed through a sniper scope (or binoculars) the pencil is now only 1 pixel wide in 1080p. I'm assuming the pencil would be 2 pixels wide in 4k so when the man walks further away and the pencil becomes too thin to be visible in 1080p as it will be less than 1 pixel wide but will it still be visible in 4k because the pixels in 4k are smaller and can still show the pencil until it is far enough away to be less than 1 pixel
 
Fog is fog, and the distances are set. Pixels don't matter. If the dude with the pencil is at 300yds and viewing distance starts downgrading at 50yds, 200yds, 500yds and fog starts at 1k, all you'll get in the sniper scope is the same set of details at 1080p as at 4k. In other words, at 5yrds at 1080p you'd see that there was writing on the pencil, with 4k you'd be able to actually read the writing as that resolution will sharpen lines and edges, making the text legible. At 300yds, viewing distance drops details, so with 1080p the pencil would have a small, black/Grey line representing writing on the pencil, but 4k would show roughly what you'd see at 5yrds with 1080p. At 500 yards, both will drop enough details that all you'd get is a yellow pencil, the 1080p blurry, the 4k sharper, at 1001 yards both disappear, even if they were large enough like 10-40 pixels wide.

Moving up in resolution does nothing but increase clarity of an object, it won't change the details of the object. The game code says there's 'xxx' written on the pencil upto 400yds, the cpu tells the gpu to print the writing at anything less than 400yds, the resolution allows for whether or not it's clear enough to read.
 
Solution