can you see 50fps on a 60hz monitor?

dolphinsupreme

Commendable
Mar 31, 2016
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1,630
Hi

I read on another forum that a 60hz monitor can only show 30fps or 60fps, but not in between.

1) Is this true? Can you see 50 fps on a 60hz monitor?

2) If you can't see 50 fps, then does that mean the monitor scales down any 50 fps gameplay to 30 fps?

I hope this made sense. Just curious about the topic. I do see a noticeable difference coming from console 30 fps to pc 60 fps, but (for example) 50 fps still "looks" smooth like 60 fps. So I wanna say either the guy on that forum is full of it, or I am :)

*For those curious, I've only really played DotA 2 at ~120 fps and Dark Souls 3 at ~60 fps, so that's where I'm getting my "visual data" from.

*BTW, just using 50 fps as an example; could be replaced with 40, 45, 59, etc. fps
 
Solution
No, that is completely wrong. With a 60Hz monitor you can see every fps-count below that number. From 1 to 60. You can define the difference between 10, 20, 30, 40, 50 and 60 fps no problems. You can't see the difference between 60fps and a higher number though because your monitor can't display more than 60hz typically.
No, that is completely wrong. With a 60Hz monitor you can see every fps-count below that number. From 1 to 60. You can define the difference between 10, 20, 30, 40, 50 and 60 fps no problems. You can't see the difference between 60fps and a higher number though because your monitor can't display more than 60hz typically.
 
Solution
only if the monitor is really weird,
any monitor should be able to display any amount of fps your hardware is capable of pushing, the only difference is how smooth it will look,
since monitors that only supports 60HZ can tend to get screen tearing when pushing FPS above 60, but when you reach 100+ fps the tearing gets less severe, still can happen noticeably, thats why people want high HZ monitors because it limits the effects high fps can have, not that it cant display the amount of fps below the rated HZ

some games can cap games FPS in increments, like 30, 45, 60, but this is just the same as a sort of adaptive vsync, meaning you can disable it in some way or another, and get teh "true" fps you are capable of putting out,, be it 33, 47 or 58 fps or even 135
 
That's awesome to know! Again, thanks guys for the excellent input!
Also, good to know about screen tearing. I didn't know screen tearing only happened when it was higher fps. I always thought screen tearing only happened when it was changing from one fps to another drastically (like by 10 fps or something).
 


Screen tearing occurs any time the framerate isn't synchronized to the monitor refresh rate. So unless framerate is equal to the refresh rate, or to a fraction or multiple thereof, there will be screen tearing. How noticeable it is will vary. Typically faster movement results in worse tearing. I've heard some people say that high fps/refresh rates make tearing less noticeable.

Edit: On 2nd thought, this may not be 100% true. I think triple buffering + v-sync can result in framerates that aren't equal to (or fractions/multiples of) the refresh rate and still avoid screen tearing. I'm not sure though.