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somebodyspecial :
Even if some cards are not fast enough to play today, next year (year after?) everyone with slow ones can replace their cards (if they want to play your game bad enough they do it) with the next die shrink and play them most likely unoptimized for a specific makers gpu. So why would I even waste the time/effort/cost?
Console GPUs and CPUs won't be upgraded for another 5-7 years. As I have been saying from my very first post on Mantle, that's where I think Mantle's primary purpose lies and PC gamers who have GCN-based GPUs simply get that as a freebie - it does not cost AMD significant extra R&D cost to port Mantle from consoles to PC since most of the work is already done for consoles.
Just looking at the 2800 devs that showed up at GDC 2013 (2500 US, 300 Euro), games won't be made this time on CONSOLE first. Only 11% are planning anything for them, note the PLANNING, not making now. Meanwhile 40% planning PC, 60% planning mobile. This is creating a chicken egg thing. Consoles have to sell well enough in the first year to get people BACK to making console first. Last gen, devs thought they'd make their money back eventually on any game over the 7-8yrs. They don't believe that this time and have serious doubts as GDC survey shows. For the first time games will be made elsewhere first and MAYBE make it to consoles once enough sell to be worth porting to them. I don't think consoles even matter this round, they are dead and the writing on the wall says Directx is right behind them (which is basically valve's whole point and goal, Google's also). Valve/NV/Android/Google (apple/amazon too?) all have perfect timing to end consoles once and for all.
http://www.gdconf.com/news/gdc_state_of_the_industry_rese.html
Interest in consoles is dropping while other areas are exploding. A large portion made their last game on Mobile first, and even more planning that on the next game. The opposite is true for consoles.
http://www.insidesocialgames.com/category/gdc-2012/
You can see they have higher INTEREST, but that's just jargon for wait and see...NOT making anything. We will see if consoles can get them from 11% up to that 27/29% interested number. But for now, what is being MADE currently is mobile/PC. Note PC/TV consoles (steambox mentioned) are at 45% interest, probably because a good 1/4 of us already have steamboxes in our current PC...LOL.
I think Valve just announced specs so people at home can get a rough estimate of it they already have one in house or not, so they won't buy a console. There are millions of people with 660's and up (7950+ too) so it's already a larger market than consoles will be on next gen for at least 2yrs probably. Valve just needs that OS installed and we have millions in the market. I'm sure this is what the 45% interested in these boxes is looking at (instant numbers with just a steamos install). Everyone knows what to buy at xmas now, assuming a 660/i3 combo is ok already, just aim there or above and install steam to avoid a console. Nice move valve.
Sure they'll have boxes of all shapes, sizes, power etc launched for people with no PC knowledge for off the shelfers. But the main thing I think was to let us know if we already own one or what's needed for an xmas gift to make one
Most of use just needed a gpu recommendation as many are already i3 or better sandy/ivy/haswell.
You're also assuming (wrongly IMHO, Carmack's opinion too), that sony/MS will welcome Mantle, but they won't. It's a threat to them, not a bonus. Games optimized for mantle can be ported more easily with mantle crap to elsewhere (linux, steamos, android etc) making the need for consoles & directx less over time. You want your console game not easily ported to anything but PC's WITH Windows or your platform shrinks. Imagine 5yrs from now 90% of games being linux & windows because of mantle support (instead of the 10% available now). Do I need windows then? Consoles? I can switch and still play on my TV. They will not help Valve kill them, they will fight anything the helps Valve, Android etc diminish their own platforms.
Mantle will be BLOCKED for PS4/Xbox1. AMD might have pulled this off 10yrs ago getting it into last gen. Now though, there are a dozen consoles out now or coming shortly, that would like easy ports from consoles or windows. They will not help these survive. Helping Mantle helps OTHER consoles succeed (easy for devs to jump to others then right? - don't want that if you're sony or microsoft). They don't see PC's as competition (quite yet, though streaming to any crap device to TV might make them think they are soon), so it's SEMI-OK to make PC/console ports easier for now. But I think that's changing as NV already streams, Valve helping, and AMD is working on it to.
When they started the idea of making games easier to port from console to pc in this gen it was on the table ~5yrs ago, not knowing everyone would be trying to stream from PC to every smart device on the planet and then to TV. I'm guessing they are now sitting around that table thinking "JEEZ WE'RE STUPID, WE JUST KILLED OURSELVES". Streaming low latency to TV will be conquered shortly (NV almost done proving this locally with shield from PC), and I wouldn't be surprised if they get it doable for most games from the web too (all but the most sensitive games). So now [with game devs fearing consoles may never sell enough] instead of games being made Console first, they come PC or something else first, then consoles never matter to begin with this gen. OOPS.