PC_lover :
The is no relation between the frame time of nVidia cards and their number of runt frames. Quick Google "geforce frame metering" and you will find out why the nVi cards rarely have runt frames IN CHART. In fact, nVi cards DO HAVE them. They just delays those frames a bit to match with other good frames' speed, therefore the frame time chart looks good miraculously. And you, the user, will have to deal with input delay, as well as runt frames, of course.
The whole picture looks like a marketing trick from nVidia, it's meant to SELL
In order for the frames to get out of sync, one card has to have rendered a frame faster than the other.
So, what is better, to have a slower frame followed by a faster frame, which results in several frames that are barely seen, or to have the frame following a slower frame be slowed down to be almost as slow, which results in nicely spaced frames? Not only do you get stuttery output that way, but you get poorly spaced input, which has its own form of latency (extra long time between inputs is latency as well).
I'll take consistent frame times and spaced out input, over erratic frame times and input times.