anbello262 :
I don't really understand why lag is a way of cheating.
From what I've heard, the game uses client-side hit detection, so if it looks like you hit someone on your screen, then the server trusts that you actually hit them. If one player has a high ping, they could pop out of cover and shoot someone before the other player even has a chance to see them. They might also be able to get multiple shots off against a player before the target even has a chance to hear the first one and duck behind cover. To the low-ping player getting shot at, it will appear to them that they got shot after taking cover, but to the high ping player, they would have been taking multiple shots while the other player was still exposed. In short, it sounds like the game might have poor netcode.
That might be due, in part, to the large number of players in a match though. And it probably was less of a problem before the game became hugely popular in China. Ping times between that part of the world and North America or Western Europe tend to be quite high, on the order of hundreds of milliseconds. A lot of players from that region join servers in other parts of the world where their ping to the server can be very high, making this more of a problem than it had been previously.
Kennyy Evony :
isnt there a way to increase your ping then reset to default after you get into the game? This will not solve anything.
Technically, if properly coded, it could detect and account for that. They could, for example, keep track of the highest ping spikes a player has had to a server in recent games, and base their placement on that. Or if they wanted, they could even detect if a player's ping is suspiciously changing repeatedly, and either ban them, or just send them to a server for all those with wildly unstable pings. In any case, I suspect that the number of players doing something like that is minimal compared to the number of players simply joining servers halfway around the world, so at the very least sorting players by ping would help a lot.