G
Guest
Guest
Archived from groups: alt.games.everquest (More info?)
Don Woods <don-ns@iCynic.com> wrote in
news:7w7jk7xt06.fsf@ca.icynic.com:
> "-martin" <nospam-villa_nospam_@cheerful.com> writes:
>> > Anyway, the AC mitigation refers to a change that got made during
>> > PoP, in which raising your AC above a certain point (1300 or so, I
>> > think) has almost no effect on your chance of getting hit -- if
>> > you're a monk. Other melee classes get much more benefit from AC
>> > over 1300 than monks do.
>> >
>> > Since you started your monk only recently, I doubt your AC is high
>> > enough for you to have run into this effect.
>>
>> Its not that at all.
>>
>> There was a mitigation change to monks only (to make them take more
>> damage, period) and *in addition*, monks get an extremely low AC
>> softcap (not much over 1400 with all defensive aa's)
>>
>> So in addition to just taking more damage, period, anything over 1400
>> AC is worthless in terms of char advancement for monks. Wheras other
>> classes still gain benefits from AC at 2000+
>
> Hm, you say that as though it's different from what I said, so I'm
> curious what the difference is. I did actually think that AC past
> the cap (1300 or so, I said) had some effect (i.e., was mitigated,
> but not necessarily eliminated); I'm willing to believe it has zero
> effect. And I referred to it as "your chance of getting hit"; am I
> getting confused as to what AC affects? Does it affect how much
> damage you take from a hit as well as the chance of being hit? Or
> even instead of it?
>
> In any case, the short answer is still the same as what I said: AC
> over about 1300 (ok, 1400) is nearly useless (maybe totally useless)
> to monks, and that's what the AC mitigation nerf refers to. Right?
>
No, it refers to a more general change in monk damage mitigation that has
nothing to do with the softcap. Prior to the nerf, monks still had the
low AC softcap, but, they mitigated damage significantly better than they
did post the nerf.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 23 Sage
Aviv, 15 Gnome Brawler, 29 Provisioner
Don Woods <don-ns@iCynic.com> wrote in
news:7w7jk7xt06.fsf@ca.icynic.com:
> "-martin" <nospam-villa_nospam_@cheerful.com> writes:
>> > Anyway, the AC mitigation refers to a change that got made during
>> > PoP, in which raising your AC above a certain point (1300 or so, I
>> > think) has almost no effect on your chance of getting hit -- if
>> > you're a monk. Other melee classes get much more benefit from AC
>> > over 1300 than monks do.
>> >
>> > Since you started your monk only recently, I doubt your AC is high
>> > enough for you to have run into this effect.
>>
>> Its not that at all.
>>
>> There was a mitigation change to monks only (to make them take more
>> damage, period) and *in addition*, monks get an extremely low AC
>> softcap (not much over 1400 with all defensive aa's)
>>
>> So in addition to just taking more damage, period, anything over 1400
>> AC is worthless in terms of char advancement for monks. Wheras other
>> classes still gain benefits from AC at 2000+
>
> Hm, you say that as though it's different from what I said, so I'm
> curious what the difference is. I did actually think that AC past
> the cap (1300 or so, I said) had some effect (i.e., was mitigated,
> but not necessarily eliminated); I'm willing to believe it has zero
> effect. And I referred to it as "your chance of getting hit"; am I
> getting confused as to what AC affects? Does it affect how much
> damage you take from a hit as well as the chance of being hit? Or
> even instead of it?
>
> In any case, the short answer is still the same as what I said: AC
> over about 1300 (ok, 1400) is nearly useless (maybe totally useless)
> to monks, and that's what the AC mitigation nerf refers to. Right?
>
No, it refers to a more general change in monk damage mitigation that has
nothing to do with the softcap. Prior to the nerf, monks still had the
low AC softcap, but, they mitigated damage significantly better than they
did post the nerf.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 23 Sage
Aviv, 15 Gnome Brawler, 29 Provisioner