Configuring QoS on a Huawei HG658c

businessdad

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Feb 18, 2015
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As per subject, I have an HG658c router, which is now also providing access to a VOIP service. Everything works fine, but I would like to configure its QoS parameters so that voice gets priority even when the broadband is in use.

I tried to configure the settings myself, but there are way too many parameters and I don't really know what I'm doing, therefore I would be glad if someone with more knowledge of this stuff could give me some directions. There are "Help" links on the pages, but they are not very helpful. For example, the "help" for DSCP mark is "here you can enter the DSCP mark".

I took two screenshots of the settings pages, perhaps they will help understanding what I have to do.

Screenshot 1 - General QoS settings: http://i.imgur.com/8driQRv.png

Screenshot 2 - Initial attempt at VOIP QoS configuration: http://i.imgur.com/vp42oVL.png
Those are settings I copied from the other settings, therefore they are (almost) random.


Thanks in advance for the help.
 
Solution
Setting DSCP is a completely useless feature to have on a consumer router. Even if you manage to get it set the ISP will remove it.

The setting you made for VoIP is the port SIP uses but it is only used for the call setup. The actual voice traffic flows on negotiated UDP ports. These are almost random port number. The standard says it uses UDP ports 16384-32768 but many use other ranges.

So to do this you would have to pretty much put all UDP ports into the same group. This means that games that also use UDP in a similar port range would also get priority.

You are likely completely wasting your time. Even if you spend all the time to get the QoS to favor the voice over the other traffic this is only on traffic you SEND...ie...
Setting DSCP is a completely useless feature to have on a consumer router. Even if you manage to get it set the ISP will remove it.

The setting you made for VoIP is the port SIP uses but it is only used for the call setup. The actual voice traffic flows on negotiated UDP ports. These are almost random port number. The standard says it uses UDP ports 16384-32768 but many use other ranges.

So to do this you would have to pretty much put all UDP ports into the same group. This means that games that also use UDP in a similar port range would also get priority.

You are likely completely wasting your time. Even if you spend all the time to get the QoS to favor the voice over the other traffic this is only on traffic you SEND...ie upload. You can do nothing about the traffic coming to your house. So I guess it depends if you only overload your upload rates then you can fix it but if you are exceeding your download bandwidth which the more common problem you can do nothing about this really.

 
Solution

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