Hmmm.....
I own both a 360 and a high end PC and really would not want to do without either. Honestly both kick butt! anyone take a look at gears of war coming out for the 360? pretty awsome. 8) Besides Crysis I dont think I have ever seen a game look so good.
Crysis looks is halve the deal. Or less.
1 ) lokin good
2 ) Very more interactive.
3A ) Pumping it even further with DX10.
3B ) Have Detail settings for nextgen hardware wich even isn't out yet. Think of the second DX10 generation or refresh.
Gears of War for the 360
Well the 360 at least can do some DX10 features but it does not have all the full functions and features that a true DX10 video card will bring to computers.
The game It looks different. Comparing games. Apples to bananas. But then again it not difficult to make a scene look good but how it interact. The detail and the world size?
Console are very memory limited. But its a common one wich is a requierment for the game design. Make me thing of Optimizing code for a very small footprint to fit under 640K of those DOS game times. For consoles this is 512MB UMA.
G-cards have dedicated vidiomemory as large as the total UMA Memory of a whole console system. Wich is 512MB.
PC range 1 to more then 2 GB. Wich could be put to large details playflied
Console differ that there is a harsh limit but decent power but restricted by size of the resources. Memory.
My Vision of a early 2007 Game rig is. A bit high end Conroe for crysis Physics

Vista 64 and 4GB of mem. At least a Dx10 512MB card.
DX10 helps a lot for more detail and uniekness in a map.
I want to play Crysis as it ment to be played.
well if
EA takeover Crytek, then expect to see Crysis on consoles pretty soon, EA only have money in mind...
I think not.
Crysis runs on DX9 to so Console would be a problem to support. Xbox360 with just DX9 slink down for crysis.
I thing the problem is.
the Crytech 2 engine wich is inhouse developed with a inhouse Physics engine. Deep woven in to the core engine. Would be heavenly optimised PC specific. Like asembler for X86 and EMt64 or AMD64.
Wich means the must make a Conslole engine flavor. And do the Optimizing again but for Console instruction set. IBM Xen.. If avaible, some Consoles force to use only higher level language or Developkit in C++. No direct acces to The hardware.
In short that's a lot of work to port.
Plus The Game must be trimmed down to a Memory footprint that keeps in the limmits. The game must be balanced to compensatie this feature beeding. And must be optimised for Console gameplay and restrictions.
It would not be the same game more extracted from crysis and reworkt.
Would be costly and timely event to go for it.
Well Unreal 3 supports it all. Consoles PC PPU and DX10.
Migrate the Content to Unreal3 engine console version.
Graw PC migrated to the Diesel engine. So it's done before.
