I have sort of eliminated VA panels from my consideration. I have heard that there is a common issue with black smearing, caused by black parts of the image transitioning slower than the brighter parts.
Most of the time I would value an artifact free image that is self-consistent. (I have heard that a few have ok-good transitions times, though)
For that reason, I also consider HDR, a nice to have because unless you have the budget for an OLED, there are times when you will want to turn it off. Right?
Games these days do seem to show no hesitation in having dark areas, though.
A lot of monitors are starting to sport a wide gamut. I would like to, also, use the monitor for some image editing or maybe content creation, but that would be SRGB or maybe Adobe. Right?
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To be viable, the monitor has to support modes that correctly project the user input to the panels value set. Some don't have options, and some might not be accurate. Furthermore, the scaling would be crunching the numbers down -- more so the wider the native gamut. This for example, says a native 8 bit panel. A 10 bit panel could be better in this regard but might cost a bit more.