[citation][nom]TSnor[/nom]1. Note vista 64 was used even in the 3GB test. Vista 32 would be a better, higher performing 3GB solution2. Dual Channel enambed with both the 3GB and 6GB configs? Or were 1/2 the dimms pulled leaving a single channel?3. As noted everywhere, this is not a Tom's review.[/citation]
I saw some test the other day about vista 64 sp1 not being slower than vista 32. I don't remember where I saw it though. But afaik the only speed difference, apart from driver differences, would be that programs need to read twice as long addresses in memory access. And I really can't imagine that being so much slower, as most memory data isn't addressing but content of the given variables.
[citation][nom]randomizer[/nom]Of course you should take the results with a grain of salt, but that doesn't mean you should disregard them altogether. As Tuan said, you can read this and then go and buy another brand. There will undoubtedly be less "questionable" benchmarks comparing 3GB and 6GB (and more hopefully) in the future which you can look at too, but until there is this is all that you can look at.[/citation]
Exactly.
[citation][nom]velo116[/nom]I don't understand why despite having 3GB of ram the games don't max out the 3GB. Why can't the same results be acheived with 4GB as all of the total windows memory usages are under 4gb??[/citation]
Windows internally (unless they changed this for vista) uses half of the memory available for its own purposes (up to 2gb), so even if games are 64bit and can address the full range of memory in a given system, it will always lose access to whatever part windows itself uses. While the memory windows uses can be put into the swap file, programmers of the games don't nessecarily want that, as it'll decrease harddrive access. In short. With 6gb memory even a 32bit application in vista 64 will be able to address the full 4gb, and with 3gb only 1,5gb without system data being swapped.