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Archived from groups: alt.games.civ3,comp.sys.ibm.pc.games.strategic (More info?)
"John A. Mason" <jamason56@MYearthlink.net> wrote in message
news:_9bTd.5576$Ba3.913@newsread2.news.atl.earthlink.net...
>> of the cities are connected.
>>
>> Corruption is supposed to be 'minimal' in a Democracy. Why am I losing
>> *50%* of my income to corruption? Corruption is listed as 'rampant' in an
>> Anarchy, but 50% seems 'rampant' to me!
>>
>> Any ideas on this? I realize corruption has been controversial in the
>> past... but how can 50% in my situation be justified? Thoughts? Comments?
>> Best,
>> John
>>
> Thanks to everyone for the comments and suggestions. I'm shocked that 50%
> of my revenue can be lost to corruption at the 'least' corrupt government
> level. It also bothers me that the number of cities is intentionally
> limited to 'balance' the game. Land is value, is it not? Why should I be
> penalized for grabbing as much as I can... I don't want to fight for it,
> but I *do* want to expand as fast as possible to control as much territory
> as possible. Is that an unreasonable 'real-world' tactic? For this game,
> I'm on a standard size map with roughly 2 large continents and a number of
> large islands and smaller islands. Germany is alone on one continent and
> England is sharing the large continent with me (but way behind, since I
> grabbed most of the land as fast as I could). The islands a scattered with
> a mix of a three civs.
This is an old problem with all the civs. In Civ 1, corruption was not
originally tied to number of cities, so the best way to play it was to
create a LARGE number of cities of population 1-2. A later patch added the
penalty for number of cities to squash this technique. This has continued
throught all the Civ's.
"John A. Mason" <jamason56@MYearthlink.net> wrote in message
news:_9bTd.5576$Ba3.913@newsread2.news.atl.earthlink.net...
>> of the cities are connected.
>>
>> Corruption is supposed to be 'minimal' in a Democracy. Why am I losing
>> *50%* of my income to corruption? Corruption is listed as 'rampant' in an
>> Anarchy, but 50% seems 'rampant' to me!
>>
>> Any ideas on this? I realize corruption has been controversial in the
>> past... but how can 50% in my situation be justified? Thoughts? Comments?
>> Best,
>> John
>>
> Thanks to everyone for the comments and suggestions. I'm shocked that 50%
> of my revenue can be lost to corruption at the 'least' corrupt government
> level. It also bothers me that the number of cities is intentionally
> limited to 'balance' the game. Land is value, is it not? Why should I be
> penalized for grabbing as much as I can... I don't want to fight for it,
> but I *do* want to expand as fast as possible to control as much territory
> as possible. Is that an unreasonable 'real-world' tactic? For this game,
> I'm on a standard size map with roughly 2 large continents and a number of
> large islands and smaller islands. Germany is alone on one continent and
> England is sharing the large continent with me (but way behind, since I
> grabbed most of the land as fast as I could). The islands a scattered with
> a mix of a three civs.
This is an old problem with all the civs. In Civ 1, corruption was not
originally tied to number of cities, so the best way to play it was to
create a LARGE number of cities of population 1-2. A later patch added the
penalty for number of cities to squash this technique. This has continued
throught all the Civ's.